{6} All Tickets By Milestone (Including closed) (2090 matches)

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Results (601 - 700 of 2090)

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3.1.1 beta (21 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#513 Allow platform ports to provide a native save-box for character dumps. closed fixed (in master) bug 01/09/09
#627 Priest Spell "Slow Poison" must be relearned after restarting save file. closed fixed (in master) dev bug 01/09/09
#521 strange startup hang problem on XP closed fixed (in master) bug 01/09/09
#635 Angband on Windows startup speed is bad after many restarts closed fixed (in master) bug 01/08/09
#597 CPU spikes on (firefox 3.0b5, csrss.exe) when loading angband 3.0.9b or 3.1.0/current closed fixed (in master) dev bug 01/08/09
#714 setgid problems again closed invalid bug 07/25/09
#910 /lib/help has the wrong Makefile closed invalid bug 07/25/09
#684 Looking at object.txt, new item "Great Hammer" has 8d1 damage closed invalid bug 07/02/09
#634 Light breathers should light up the room closed invalid change 04/11/09
#737 dwarf priest got killed by light closed invalid bug 01/15/09
#878 auto squelch worthless items breaks on restarted character closed wontfix bug 07/25/09
#710 Should ESP radius be rectangular, like the detection area? closed wontfix bug 07/25/09
#751 Pseudo level {strange} does not work fully — Longbow of the Nagzul pseudos as {worthless} closed wontfix bug 04/12/09
#655 Priests are now horribly unfair. {Psuedo-ID} closed wontfix bug 04/11/09
#736 k! to squelch does not work immediately closed wontfix bug 02/11/09
#681 Autoroller display issue closed wontfix bug 01/16/09
#695 r1099: Deleting macros breaks closed worksforme bug 07/25/09
#668 When running, if you step on a trap, you get two @s on the screen while the trap message is displayed closed worksforme bug 04/06/09
#670 r1099: reading ?acquirement off floor does not acquire closed worksforme bug 02/11/09
#702 Wormtongue dropped a staff of darkness closed worksforme bug 01/26/09
#719 Armour shouldn't be able to be corroded down to negative AC closed worksforme bug 01/21/09

3.1.2 beta (79 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1044 "this can never happen!" happens whenever a rod recharges. closed duplicate bug 07/24/10
#967 Some artifacts not placed into history when found/ID'd closed duplicate bug 11/22/09
#977 Garbage in message recall window when dropping items in home closed duplicate bug 11/10/09
#911 Monster list needs a go-through closed duplicate change 07/26/09
#533 Chart the mana-vs.-damage distribution for mages and priests closed fixed (in master) task 12/18/10
#970 Wrong check when tracking a dead monster in monster_health_attr() closed fixed (in master) bug 07/24/10
#949 ACS_BULLET doesn't work on the linux console closed fixed (in master) bug 07/24/10
#956 printf formatting issues in dumps closed fixed (in master) bug d_m 07/24/10
#996 Changing color to farmer Maggot's dogs closed fixed (in master) bug 07/24/10
#1009 Crash after character birth when randarts are enabled closed fixed (in master) bug magnate 07/24/10
#1020 equip/takeoff ammo reduces burden closed fixed (in master) bug d_m 07/24/10
#1025 Fire at nearest monster should respect confusion. closed fixed (in master) bug d_m 07/24/10
#1026 Display quiver in char dumps closed fixed (in master) bug d_m 07/24/10
#1027 Items in quiver do not pseudo-ID closed fixed (in master) bug d_m 07/24/10
#1022 sdl version sometimes crashes when lighting rooms closed fixed (in master) bug 07/24/10
#294 Dummy object recall issues closed fixed (in master) bug magnate 01/23/10
#368 main-gcu should support dynamic resizing closed fixed (in master) bug 01/23/10
#783 Make paralyse somewhat less deadly closed fixed (in master) bug 01/23/10
#34 Add the quiver Main game closed fixed (in master) change normal d_m 01/23/10
#1040 Object orgin won't display for item from chest. closed fixed (in master) bug 01/23/10
#1010 Ammo branded by spell doesn't show that in inventory closed fixed (in master) bug 01/23/10
#974 Randarts: dragon scale mail closed fixed (in master) change magnate 01/23/10
#972 description of itens in store closed fixed (in master) bug 01/23/10
#374 Add "closest valid target" action when targetting closed fixed (in master) bug 01/23/10
#134 Comply with the FHS for multi-user installations Main game closed fixed (in master) bug normal magnate 01/23/10
#1052 Picking up an artifact should mark it as {special} closed fixed (in master) change takkaria 01/22/10
#1078 configure should honour --bindir= setting closed fixed (in master) bug magnate 01/22/10
#1085 Large memory leak in gtk client closed fixed (in master) bug 01/21/10
#1090 Shields and gloves have the wrong colors closed fixed (in master) bug MarbleDice 01/20/10
#1089 Magic missile visual effect is messed up closed fixed (in master) bug MarbleDice 01/20/10
#1087 Crash with autopickup and full inv and non-empty quiver closed fixed (in master) bug d_m 01/20/10
#1086 Items in home identified on game load closed fixed (in master) bug MarbleDice 01/18/10
#939 Should color*255 be color*257? closed fixed (in master) bug 01/17/10
#1079 Monster list in gtk client causes errors in terminal window closed fixed (in master) bug 01/17/10
#641 Morgoth arts messed up closed fixed (in master) bug takkaria 01/15/10
#1066 Truncated window names in Mac OS X build closed fixed (in master) bug 01/15/10
#1084 Gold generation issue closed fixed (in master) bug 01/14/10
#1081 Correct origin text for chest items closed fixed (in master) bug MarbleDice 01/14/10
#1082 Roll beneath your feet message with squelched items closed fixed (in master) bug MarbleDice 01/14/10
#40 Add autopackage files for Linux Main game closed fixed (in master) change normal magnate 01/13/10
#1070 Auto-repeat the search command closed fixed (in master) change MarbleDice 01/05/10
#1067 Monster list term doesn't update for some actions. closed fixed (in master) bug 01/05/10
#1064 'o'pening a non-door square repeats 100 times closed fixed (in master) bug MarbleDice 01/02/10
#1062 !DeepDescent has wrong behaviour at non-recall depth closed fixed (in master) bug 01/02/10
#1069 Checking out lost artifact information now puts entries into char history. closed fixed (in master) bug 01/01/10
#1065 Bad names for lost artifacts in knowledge closed fixed (in master) bug 01/01/10
#732 Add {unseen} indicators for unaware flavours in stores closed fixed (in master) bug 12/30/09
#1056 Strange display errors closed fixed (in master) bug MarbleDice 12/30/09
#1055 Ring of Escaping and (+4 to speed) display closed fixed (in master) bug MarbleDice 12/28/09
#1053 Chest and ring mimics do not show up in monster knowledge menu closed fixed (in master) bug 12/23/09
#288 General store too restrictive in buying habits. closed fixed (in master) bug MarbleDice 12/22/09
#23 256 colour support Main game closed fixed (in master) change normal andrewdoull 12/20/09
#1051 Item list doesn't display squelched items when hide_squelchable is off closed fixed (in master) bug MarbleDice 12/19/09
#1000 Ensure that unique monsters are easily distinguished closed fixed (in master) bug 12/19/09
#1048 Display fail rate instead of weight when aiming, zapping, or using closed fixed (in master) change MarbleDice 12/18/09
#1011 Gain-one-lose-one potions behave funny on failure closed fixed (in master) bug MarbleDice 12/17/09
#954 Ring of Damage display. closed fixed (in master) change MarbleDice 12/17/09
#861 Sell list prices in shops. closed fixed (in master) change MarbleDice 12/17/09
#990 inventory weights could be closer to the items closed fixed (in master) bug MarbleDice 12/17/09
#982 Extra dice should not be displayed from afar closed fixed (in master) change MarbleDice 12/17/09
#782 Launchers of power should always give a chunky damage bonus closed fixed (in master) bug MarbleDice 12/17/09
#229 Empty wands/staffs sold to stores should be recharged closed fixed (in master) bug MarbleDice 12/17/09
#541 Monster recall needs better vulnerablity display closed fixed (in master) dev bug MarbleDice 12/17/09
#1038 object.txt should accept random values closed fixed (in master) bug MarbleDice 12/17/09
#1047 Detect Invisible should detect invisible and normal monsters closed fixed (in master) change MarbleDice 12/15/09
#1043 Stacked rods recharge faster on the ground closed fixed (in master) bug MarbleDice 12/13/09
#1016 Some jewelry doesn't ID on the first wield closed fixed (in master) bug MarbleDice 12/13/09
#1042 A better fix for the lite room bug. closed fixed (in master) bug 12/13/09
#1032 Add lights to quality squelch menu closed fixed (in master) change magnate 12/13/09
#419 Wands and rods should scale damage in proportion with user's magic device skill closed fixed (in master) change magnate 12/13/09
#1034 Town should not interrupt level feelings closed fixed (in master) bug MarbleDice 12/10/09
#1033 Randart activations should be proportional to overall power closed fixed (in master) change magnate 12/09/09
#945 Scrolls of Darkness don't ID rDark. closed fixed (in master) bug 12/05/09
#715 Use a better algorithm for magic devices fail rate closed fixed (in master) bug magnate 12/05/09
#483 Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c) closed fixed (in master) bug magnate 12/05/09
#697 There should be an autotarget nearest monster command closed fixed (in master) change d_m 12/04/09
#1001 Calculate depth and rarity of randarts in proportion with power closed fixed (in master) change magnate 12/02/09
#984 Make artifacts (and egos?) use the alloc_prob system like base objects closed fixed (in master) change magnate 12/01/09
#1013 Multiple brands/slays should print only one message closed fixed (in master) bug magnate 11/29/09
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