{6} All Tickets By Milestone (Including closed) (2134 matches)

A more complex example to show how to make advanced reports.

Results (1601 - 1700 of 2134)

4.2 (21 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#2050 Possible items to remove closed fixed (in master) change 06/06/19
#2073 Blackguard spells closed fixed (in master) change 06/01/19
#2093 Requests for customization of the gamedata files closed fixed (in master) change 06/01/19
#2115 Lantern of shadows closed fixed (in master) bug 05/31/19
#1844 Automatically dig with digger when you dig and you have a digger. closed fixed (in master) change 05/31/19
#1723 ranger magic moaning closed fixed (in master) change 05/29/19
#2074 First cast XP too much closed fixed (in master) bug 05/29/19
#2112 Starting stat allocations for classes closed fixed (in master) task 05/29/19
#1773 Re-enable some of the old smart spellcasting sometimes closed fixed (in master) change 05/28/19
#2091 Different colours for gold in quartz and magma closed fixed (in master) change 05/27/19
#2095 Changes to hunger closed fixed (in master) change 05/27/19
#2101 Make hunger a timed effect closed fixed (in master) task 05/18/19
#2109 Teleport distances are silly closed fixed (in master) bug 03/16/19
#2108 Make lore file more robust closed fixed (in master) bug 02/23/19
#2069 Suggested undead spell for necromancers closed fixed (in master) change 11/11/18
#2072 Junk spellbooks closed fixed (in master) bug 11/09/18
#2066 Bad teleport range closed fixed (in master) bug 11/05/18
#2070 Morgoth has no SPIRIT closed fixed (in master) bug 11/05/18
#1488 Too many actions are possible while confused closed wontfix change myshkin 10/09/18
#746 Replace branding spells and prayers with temporary brand closed fixed (in master) change takkaria 10/09/18
#488 Make monster status changes (confuse/sleep/scare) effective and useful closed fixed (in master) change GabeCunningham 10/09/18

Future (79 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1118 Use a more accurate distance function reopened change d_m 07/24/10
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X reopened bug takkaria 07/31/13
#1611 itemlist subwindow interferes with list item command reopened bug molybdenum 03/18/16
#1881 Object list delay reopened bug 06/25/15
#1283 Move to C99 types pending change elly 04/07/13
#8 Find-as-you-type monster recall Main game new change normal 07/26/09
#13 Replace current "interactive" help with context help Main game new change normal 04/27/13
#14 Add "tutorial mode" Main game new change normal 04/27/13
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game new task normal 05/21/11
#64 Add reference counting for inscriptions Main game new task low 07/26/09
#66 "Panic saves" shouldn't overwrite normal savefiles Main game new task normal 07/26/13
#67 Throwing potions should cause the potions effect on the target Main game new change normal 12/22/09
#73 Unify line of sight and projection paths Main game new change normal 07/26/09
#81 Allow Angband to work on 16-row displays Main game new change normal 04/27/13
#83 Always use numbers for the labels of spellbooks in the inventory Main game new change low 04/05/13
#150 In-game savefile selector (a la ToME) Main game new change normal 04/27/13
#183 Full mouse playability new change normal 04/27/13
#223 Add support for paragraphs to textblock new change 04/27/13
#230 Automatic hiding of sidebar and statusbar new change 04/27/13
#277 Mini-map overlay/seperate window new change 04/27/13
#291 Delay factor should affect running speed new change 07/26/09
#314 Consider allowing user "notes" in various places in the game new change 07/26/09
#354 Add keep_room_on_screen option new change 04/27/13
#379 Average spell damage when browsing. new change 07/26/09
#414 Import UnAngband's easy_more option new change 04/27/13
#425 Full mouse support in character creation new change 07/26/09
#502 Using the new flavours proposed on the forum? new change 04/27/13
#575 Steal more Un rod/wand/staff flavours new change 04/27/13
#618 Using the Mouse to look around. new change 08/30/13
#756 More flexible windowing in the gcu-port new change 04/27/13
#857 ^t, !*, !d, !g, and \s new change 07/26/09
#1114 Use Sparkle for automatic game updates on OS X new task 06/04/11
#1162 Press a key to make @ flash briefly new change 06/23/10
#1175 Stack items when dropping new change 04/27/13
#1182 Changes to regen new change 07/29/10
#1202 Sensible array for artifact creation new task elly 11/14/10
#1255 Allow squelching from look command new change 06/01/11
#1286 SDL: better font selection new change 12/26/10
#1317 Remove hard-coded dependence on monster display characters new change 02/07/15
#1410 Smooth-scrolling tiles new change 04/21/11
#1448 Allow specification of seed_randart new change 05/24/11
#1483 Make chests more interesting new change 06/29/11
#1499 Replace indices in function calls with pointers new task 01/21/16
#1509 Save entire message history new change 08/06/11
#1534 Building with curses fails on cygwin new bug 04/27/13
#1555 Use new character glyphs new change 11/03/11
#1564 Add libtermkey to the GCU port new change d_m 10/17/15
#1586 Win client: handle special keys properly new bug 04/27/13
#1612 Detect trap border interacting poorly with solid walls in GCU new bug d_m 04/27/13
#1624 Lurker display issues new bug GabeCunningham 04/27/13
#1638 Unable to build GCU on OpenBSD new bug 09/20/16
#1639 Visual artifacts left on the screen with tiles new bug 04/27/13
#1693 Playable (full) troll race new change 04/05/13
#1697 Seen mimics disappear too early when squelched new bug 10/28/13
#1698 Windows does not remember tile size on restart new bug 11/01/12
#1700 New playable race: Pixie new change 04/05/13
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list new bug 11/11/12
#1714 Accidental Earthquakes aren't fun new change 10/17/15
#1720 The player race "Dunadan" ought to have an accented "u". new change 04/02/13
#1721 Graphical touches to add to the ASCII interface new change 04/03/13
#1726 Crash in SDL port on exit new bug 12/22/13
#1728 Add a buildbot builder to exercise the build system new task 04/07/13
#1745 Add passive LOS searching new change 07/26/13
#1748 Missing sounds new bug 11/25/13
#1749 Make caverns have a better risk:reward ratio new change d_m 07/26/13
#1760 Changing font size on Windows doesn't refresh terms properly new bug 12/21/13
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags new bug 12/24/13
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted new bug 12/24/13
#1784 Add prompt_direction option back for Timo new change 09/17/13
#1793 Inven/equip context menus fail to allow dropping new bug 11/20/13
#1797 Rename potions of Intellect new bug 11/02/13
#1805 More intelligent starting kit for birth_no_recall characters new change 10/17/15
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. new bug 10/17/15
#1814 Get rid of z-virt new change 01/06/14
#1816 Windows port font changing is dodgy new bug 10/26/14
#1836 Restoring "highlight player with cursor" would improve accessibility new change 10/17/15
#1940 Error in configure script. new bug 04/07/19
#1954 Assertion fail in square_istrap() new bug 10/18/15
#1975 New item property grid new task 07/11/16
Note: See TracReports for help on using and creating reports.