#39
|
Bring back player ghosts
|
Main game
|
assigned
|
|
|
change
|
normal
|
GabeCunningham
|
10/23/11
|
#68
|
Improve the scorefile format, and the method of scoring
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Main game
|
assigned
|
|
|
change
|
low
|
MarbleDice
|
12/17/09
|
#221
|
Switch to using cave_info2[][] for player-specific bits
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|
assigned
|
|
|
task
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|
elly
|
12/18/10
|
#334
|
Power comparison in 'l'ook
|
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assigned
|
|
|
change
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|
magnate
|
10/21/11
|
#518
|
Maintain savefile compatibility when editing monster.txt
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assigned
|
|
|
change
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GabeCunningham
|
01/20/11
|
#591
|
Monster recovery should happen each turn regardless of how far away monsters are from the player
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assigned
|
|
|
change
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GabeCunningham
|
10/21/11
|
#869
|
Check and revise monster power algorithm
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assigned
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|
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change
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magnate
|
10/21/11
|
#1006
|
Rewrite randart.c for fully comprehensive tracking of combinations
|
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assigned
|
|
|
change
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magnate
|
10/23/11
|
#1041
|
Refactor effects to allow variables
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assigned
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task
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magnate
|
11/22/11
|
#1045
|
Randart activation messages sometimes inappropriate
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assigned
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bug
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magnate
|
10/21/11
|
#1124
|
Consolidate flag data into list-* files
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assigned
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|
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task
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magnate
|
10/21/11
|
#1165
|
Collect stats on randarts
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assigned
|
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|
task
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magnate
|
10/23/11
|
#1376
|
Extract text strings for monster spells to an edit file
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assigned
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|
|
change
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magnate
|
04/28/12
|
#1451
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Fix random_value parsing so that you can specify certain negative values
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assigned
|
|
|
bug
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|
elly
|
10/23/11
|
#1548
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Review artifact.txt
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assigned
|
|
|
task
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magnate
|
10/21/11
|
#1558
|
Changes to tvals and svals
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assigned
|
|
|
task
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magnate
|
03/26/12
|
#192
|
Create an item distribution visualiser
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closed
|
wontfix
|
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task
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normal
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04/05/13
|
#1433
|
AI: monsters with passwall get confused by permarock
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closed
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fixed (in master)
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bug
|
|
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11/11/12
|
#1658
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Make xp drain more proportionate
|
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closed
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fixed (in v4)
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|
bug
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|
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06/09/12
|
#1627
|
Allow affixes to affect balance and heft
|
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closed
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fixed (in v4)
|
|
change
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magnate
|
06/09/12
|
#1644
|
Tidy up slays
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closed
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fixed (in v4)
|
|
bug
|
|
magnate
|
04/29/12
|
#757
|
Look into reducing LOS/LOF
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closed
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fixed (in master)
|
|
change
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|
|
04/23/12
|
#1631
|
Artifact spellbooks don't show up purple in item list
|
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closed
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fixed (in v4)
|
|
bug
|
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magnate
|
03/18/12
|
#1623
|
Monster memory not updated if brand is resisted
|
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closed
|
fixed (in v4)
|
|
bug
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magnate
|
03/01/12
|
#1004
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obj-power.c: address weight properly
|
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closed
|
fixed (in v4)
|
|
change
|
|
magnate
|
03/01/12
|
#828
|
Make to-hit formula more intuitive
|
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closed
|
fixed (in v4)
|
|
change
|
|
magnate
|
03/01/12
|
#534
|
Rework critical hits
|
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closed
|
fixed (in v4)
|
dev
|
change
|
|
magnate
|
03/01/12
|
#1446
|
Separate monster AC into evasion and absorption
|
|
closed
|
fixed (in v4)
|
|
change
|
|
|
03/01/12
|
#1587
|
Turn slays/brands into pvals
|
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closed
|
fixed (in v4)
|
|
change
|
|
magnate
|
02/12/12
|
#1614
|
Enchant weapon needs to understand finesse and prowess
|
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closed
|
fixed (in v4)
|
|
bug
|
|
|
02/12/12
|
#1620
|
Windows Kernel32 Dll
|
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closed
|
invalid
|
|
change
|
|
|
02/12/12
|
#1597
|
Chardumps and artifact spoilers do not display object descriptions.
|
|
closed
|
fixed (in v4)
|
|
bug
|
|
myshkin
|
12/14/11
|
#1596
|
Artifact knowledge menu lists never found artifacts
|
|
closed
|
fixed (in v4)
|
|
bug
|
|
myshkin
|
12/14/11
|
#510
|
Monsters shouldn't be able to drop items branded against them.
|
|
closed
|
fixed (in v4)
|
|
change
|
|
|
12/13/11
|
#1594
|
Fix random names
|
|
closed
|
fixed (in master)
|
|
bug
|
|
myshkin
|
12/09/11
|
#1559
|
Make themes more random
|
|
closed
|
fixed (in v4)
|
|
change
|
|
magnate
|
12/08/11
|
#1458
|
Add a borg
|
|
closed
|
fixed (in v4)
|
|
change
|
|
elly
|
11/15/11
|
#1581
|
Make alloc_max checks use p_ptr->depth
|
|
closed
|
fixed (in v4)
|
|
bug
|
|
magnate
|
11/11/11
|
#993
|
Fully implement HURT_FIRE and HURT_COLD
|
|
closed
|
fixed (in v4)
|
|
change
|
|
magnate
|
11/06/11
|
#353
|
Make dungeon spellbooks into artifacts
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|
closed
|
fixed (in v4)
|
|
change
|
|
magnate
|
11/06/11
|
#258
|
More useful monster recall
|
|
closed
|
fixed (in master)
|
|
change
|
|
|
11/05/11
|
#1574
|
Use random names for runes
|
|
closed
|
fixed (in v4)
|
|
change
|
|
|
11/04/11
|
#1576
|
Make sure that learning the absence of a rune does not mark it known
|
|
closed
|
fixed (in v4)
|
|
bug
|
|
magnate
|
11/03/11
|
#1561
|
Overhaul knowledge menus
|
|
closed
|
fixed (in v4)
|
|
bug
|
|
noz
|
11/01/11
|
#1050
|
Finer controll for item squelch
|
|
closed
|
fixed (in v4)
|
|
change
|
|
magnate
|
10/31/11
|
#1563
|
Save everseen info somewhere sensible
|
|
closed
|
fixed (in v4)
|
|
bug
|
|
magnate
|
10/31/11
|
#800
|
Sort out bucklers
|
|
closed
|
fixed (in v4)
|
|
change
|
|
magnate
|
10/31/11
|
#1565
|
Use affixes in artifact names
|
|
closed
|
fixed (in v4)
|
|
bug
|
|
magnate
|
10/26/11
|
#1540
|
Remove bogus pvals
|
|
closed
|
fixed (in v4)
|
|
task
|
|
magnate
|
10/22/11
|
#1415
|
Create OF_GOOD to distinguish high-level wearables
|
|
closed
|
fixed (in v4)
|
|
task
|
|
magnate
|
10/22/11
|
#1395
|
Allow ego types to affect item weight
|
|
closed
|
fixed (in v4)
|
|
change
|
|
magnate
|
10/22/11
|
#1179
|
Move ego types to the alloc_prob system
|
|
closed
|
fixed (in v4)
|
|
task
|
|
magnate
|
10/22/11
|
#1014
|
Get rid of the hard limit for artifact lights and jewelry
|
|
closed
|
fixed (in v4)
|
|
change
|
|
magnate
|
10/22/11
|
#958
|
re-add broken/worn weapon/armor types
|
|
closed
|
fixed (in v4)
|
|
change
|
|
magnate
|
10/22/11
|
#720
|
Changes to item generation
|
|
closed
|
fixed (in v4)
|
|
task
|
|
magnate
|
10/22/11
|
#587
|
Think about adding EyAngband item prefixes
|
|
closed
|
fixed (in v4)
|
dev
|
change
|
|
magnate
|
10/22/11
|
#264
|
Should be able to identify items in your home
|
|
confirmed
|
|
|
change
|
|
|
12/18/10
|
#298
|
Add option to not autopickup with monsters in LOS
|
|
confirmed
|
|
|
change
|
|
|
10/21/11
|
#300
|
Remove monster AI options, replace with flag-controlled AI
|
|
confirmed
|
|
|
change
|
|
|
10/21/11
|
#342
|
Collect stats on player
|
|
confirmed
|
|
|
change
|
|
|
06/02/10
|
#418
|
Add timed detections (i.e. non-monster ESP)
|
|
confirmed
|
|
|
change
|
|
|
10/21/11
|
#443
|
Refresh monster list
|
|
confirmed
|
|
|
change
|
|
|
10/21/11
|
#509
|
Make "detect magic" a useful spell
|
|
confirmed
|
|
|
change
|
|
|
11/06/11
|
#531
|
Show more direct statistics on the character screen, incl. Energy
|
|
confirmed
|
|
dev
|
change
|
|
|
12/26/10
|
#580
|
Cut down dungeon depth
|
|
confirmed
|
|
|
change
|
|
|
12/18/10
|
#594
|
Try and make all stats more relevant to all classes
|
|
confirmed
|
|
|
change
|
|
|
10/21/11
|
#595
|
Add more monster race and slay types
|
|
confirmed
|
|
|
change
|
|
|
10/21/11
|
#599
|
Linearise the stat system
|
|
confirmed
|
|
|
change
|
|
|
07/26/09
|
#601
|
Monster AI needs to understand player vulnerabilities
|
|
confirmed
|
|
|
change
|
|
|
07/26/09
|
#692
|
A Great Wyrm of Power casting fear should have a different success rate from a novice paladin
|
|
confirmed
|
|
|
change
|
|
|
07/26/09
|
#726
|
Rationalize damage/effects simultaneously applied
|
|
confirmed
|
|
|
change
|
|
magnate
|
10/21/11
|
#765
|
Document and improve debug commands
|
|
confirmed
|
|
|
change
|
|
|
01/01/11
|
#775
|
Assess distance of missile weapons and magics
|
|
confirmed
|
|
|
change
|
|
|
12/24/10
|
#992
|
Make multi-breath effects better than single breath effects
|
|
confirmed
|
|
|
change
|
|
magnate
|
10/24/11
|
#1015
|
Granular ESP
|
|
confirmed
|
|
|
change
|
|
|
10/21/11
|
#1113
|
Take a look at stealth and monster detection
|
|
confirmed
|
|
|
change
|
|
|
10/21/11
|
#1115
|
Improve squelch UI
|
|
confirmed
|
|
|
change
|
|
|
12/03/11
|
#1173
|
Multiple Allocation lines broken
|
|
confirmed
|
|
|
bug
|
|
magnate
|
10/21/11
|
#1205
|
Rework armour penalties
|
|
confirmed
|
|
|
change
|
|
magnate
|
10/21/11
|
#1233
|
Replace +blows with -epb
|
|
confirmed
|
|
|
change
|
|
magnate
|
10/21/11
|
#1279
|
Introduce monster mana
|
|
confirmed
|
|
|
change
|
|
|
10/21/11
|
#1298
|
Update races
|
|
confirmed
|
|
|
change
|
|
d_m
|
10/23/11
|
#1332
|
Add more mimic/lurker types
|
|
confirmed
|
|
|
change
|
|
GabeCunningham
|
10/23/11
|
#1403
|
Outstanding refactoring
|
|
confirmed
|
|
|
task
|
|
magnate
|
10/21/11
|
#1407
|
randarts: ensure that activations do not duplicate flags
|
|
confirmed
|
|
|
bug
|
|
magnate
|
10/23/11
|
#1442
|
Set bonuses for artifacts
|
|
confirmed
|
|
|
change
|
|
magnate
|
10/25/11
|
#1520
|
Remove Satisfy Hunger
|
|
confirmed
|
|
|
change
|
|
|
10/23/11
|
#1566
|
Rewrite tile-picker code
|
|
confirmed
|
|
|
bug
|
|
noz
|
10/24/11
|
#1573
|
Tidy up ID and everseen layers
|
|
confirmed
|
|
|
bug
|
|
noz
|
11/05/11
|
#1589
|
Heuristic for obviousness of item properties
|
|
confirmed
|
|
|
change
|
|
magnate
|
03/01/12
|
#78
|
Improve monster behaviour and AI
|
Main game
|
new
|
|
|
change
|
normal
|
|
10/21/11
|
#435
|
"Conducts" system
|
|
new
|
|
|
change
|
|
|
04/03/13
|
#564
|
Need some analysis of mage spells
|
|
new
|
|
|
task
|
|
|
12/11/09
|
#578
|
Possibly implement a "targetted teleport" feature?
|
|
new
|
|
|
change
|
|
|
07/26/09
|
#581
|
Use a flag-based terrain system
|
|
new
|
|
|
task
|
|
|
07/26/09
|
#619
|
Potion of flight rather than ring of escape
|
|
new
|
|
|
change
|
|
|
07/26/09
|
#623
|
tele_to should check the destination more carefully
|
|
new
|
|
|
change
|
|
|
07/26/09
|