{6} All Tickets By Milestone (Including closed) (2134 matches)

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Results (601 - 700 of 2134)

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3.1.1 beta (21 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#895 new-id: remove "XXX Eddie" commented bits of obj-desc.c and ensure that the special artifacts have correct names closed fixed (in master) task 07/25/09
#897 new-id: remove TR2_ACTIVATE closed fixed (in master) change 07/25/09
#896 new-id: remove artifact_type::cur_num and ::max_num fields closed fixed (in master) change 07/25/09
#892 new-id: wands and staffs ID'd without ID or use (but rods aren't) closed fixed (in master) bug 07/11/09
#875 player_has_los_bold() is not working in some situations closed fixed (in master) bug chrisc 06/13/09
#663 r1071: Wrong article in hostile summons closed fixed (in master) bug magnate 05/14/09
#672 r1099: Activating Evenstar gives wrong message closed fixed (in master) bug 01/15/09
#695 r1099: Deleting macros breaks closed worksforme bug 07/25/09
#707 r1099: Display glitch with large overmap windows and town closed fixed (in master) bug 04/05/09
#690 r1099: Effect timeout display should correct for player speed closed fixed (in master) bug 01/25/09
#677 r1099: Provide a way to extract history without copy&paste closed fixed (in master) change magnate 05/23/09
#691 r1099: Ring of Open Wounds needs EASY_KNOW (?) closed fixed (in master) bug 01/15/09
#669 r1099: control-E doesn't work well closed fixed (in master) bug 04/05/09
#678 r1099: gcu port leaves terminal colors damaged closed fixed (in master) bug 01/21/09
#670 r1099: reading ?acquirement off floor does not acquire closed worksforme bug 02/11/09
#867 r1405 has object flag error on startup closed fixed (in master) bug 05/23/09
#664 refactor get_brand_mult() & pseudo-by-use in attack.c closed fixed (in master) bug magnate 04/13/09
#886 repeat command ignores prompts closed fixed (in master) bug 01/23/10
#748 rings of delving don't activate closed fixed (in master) bug 01/17/09
#714 setgid problems again closed invalid bug 07/25/09
#521 strange startup hang problem on XP closed fixed (in master) bug 01/09/09

3.1.2 beta (79 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1062 !DeepDescent has wrong behaviour at non-recall depth closed fixed (in master) bug 01/02/10
#929 "I"nspect leaks info the player hasn't learned yet closed fixed (in master) bug magnate 11/06/09
#915 "The x pushes past y" messages should only happen when those monsters are in LOS closed fixed (in master) bug 08/19/09
#1044 "this can never happen!" happens whenever a rod recharges. closed duplicate bug 07/24/10
#1064 'o'pening a non-door square repeats 100 times closed fixed (in master) bug MarbleDice 01/02/10
#871 / misidentifies ' as Angel closed invalid bug 09/23/09
#23 256 colour support Main game closed fixed (in master) change normal andrewdoull 12/20/09
#1042 A better fix for the lite room bug. closed fixed (in master) bug 12/13/09
#949 ACS_BULLET doesn't work on the linux console closed fixed (in master) bug 07/24/10
#924 Accessibility: add location informatoin when 'l'ooking closed fixed (in master) change 11/21/09
#374 Add "closest valid target" action when targetting closed fixed (in master) bug 01/23/10
#922 Add "with +str/+dex you will get an extra blow" to object description screens closed fixed (in master) change magnate 11/14/09
#40 Add autopackage files for Linux Main game closed fixed (in master) change normal magnate 01/13/10
#743 Add damage estimates for monster spells and spell-like abilities closed fixed (in master) change magnate 11/07/09
#1032 Add lights to quality squelch menu closed fixed (in master) change magnate 12/13/09
#923 Add option to notify player on recharge of any items w/o inscribing !! closed fixed (in master) change 07/28/09
#34 Add the quiver Main game closed fixed (in master) change normal d_m 01/23/10
#732 Add {unseen} indicators for unaware flavours in stores closed fixed (in master) bug 12/30/09
#1010 Ammo branded by spell doesn't show that in inventory closed fixed (in master) bug 01/23/10
#976 Artifact recall via knowledge menu should use known_flags closed fixed (in master) bug magnate 11/08/09
#988 Artifact spoilers do not include curses closed fixed (in master) bug 11/13/09
#999 Artifacts that ID-by-use do not show up in character history closed fixed (in master) bug 11/22/09
#1070 Auto-repeat the search command closed fixed (in master) change MarbleDice 01/05/10
#1065 Bad names for lost artifacts in knowledge closed fixed (in master) bug 01/01/10
#969 Bug in get_new_attr: always returns first element of array closed fixed (in master) bug 09/23/09
#1001 Calculate depth and rarity of randarts in proportion with power closed fixed (in master) change magnate 12/02/09
#927 Change look/target command output closed fixed (in master) change 11/21/09
#996 Changing color to farmer Maggot's dogs closed fixed (in master) bug 07/24/10
#935 Character screen flag display crash closed fixed (in master) bug 08/05/09
#533 Chart the mana-vs.-damage distribution for mages and priests closed fixed (in master) task 12/18/10
#1069 Checking out lost artifact information now puts entries into char history. closed fixed (in master) bug 01/01/10
#1053 Chest and ring mimics do not show up in monster knowledge menu closed fixed (in master) bug 12/23/09
#134 Comply with the FHS for multi-user installations Main game closed fixed (in master) bug normal magnate 01/23/10
#1081 Correct origin text for chest items closed fixed (in master) bug MarbleDice 01/14/10
#948 Corrupted messages when droping in the home closed fixed (in master) bug 11/10/09
#1009 Crash after character birth when randarts are enabled closed fixed (in master) bug magnate 07/24/10
#1087 Crash with autopickup and full inv and non-empty quiver closed fixed (in master) bug d_m 01/20/10
#46 Create missing directories on startup Main game closed fixed (in master) change normal d_m 11/18/09
#1007 Decouple curse-breaking from enchanting for enchant X scrolls closed fixed (in master) change d_m 11/28/09
#1047 Detect Invisible should detect invisible and normal monsters closed fixed (in master) change MarbleDice 12/15/09
#957 Display effect durations in player turns closed wontfix change magnate 11/08/09
#1048 Display fail rate instead of weight when aiming, zapping, or using closed fixed (in master) change MarbleDice 12/18/09
#1026 Display quiver in char dumps closed fixed (in master) bug d_m 07/24/10
#294 Dummy object recall issues closed fixed (in master) bug magnate 01/23/10
#225 Dungeon levels too big closed fixed (in master) bug 10/06/09
#229 Empty wands/staffs sold to stores should be recharged closed fixed (in master) bug MarbleDice 12/17/09
#1000 Ensure that unique monsters are easily distinguished closed fixed (in master) bug 12/19/09
#986 Everburning lantern claims to refill other lanterns closed fixed (in master) bug 11/11/09
#982 Extra dice should not be displayed from afar closed fixed (in master) change MarbleDice 12/17/09
#483 Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c) closed fixed (in master) bug magnate 12/05/09
#1025 Fire at nearest monster should respect confusion. closed fixed (in master) bug d_m 07/24/10
#906 Fix main-gtk compiler warnings closed fixed (in master) bug 09/05/09
#953 Fix the slay cache w.r.t. ALLOW_TEMPLATES closed wontfix bug magnate 11/07/09
#1011 Gain-one-lose-one potions behave funny on failure closed fixed (in master) bug MarbleDice 12/17/09
#977 Garbage in message recall window when dropping items in home closed duplicate bug 11/10/09
#288 General store too restrictive in buying habits. closed fixed (in master) bug MarbleDice 12/22/09
#983 Get rid of .raw files and the data/ dir closed fixed (in master) task magnate 11/07/09
#1084 Gold generation issue closed fixed (in master) bug 01/14/10
#980 Having nothing to ID, or cancelling use of ID, should not take a turn closed fixed (in master) bug MarbleDice 11/26/09
#928 I can't attack while afraid, but mobs won't attack either. closed invalid bug 07/29/09
#1021 ID-by-use doesn't work properly for Defenders closed invalid bug 12/13/09
#965 Importing savefile from previous version screws up objects in home closed wontfix bug 01/23/10
#994 Imprecise messages closed fixed (in master) bug 11/18/09
#940 Investigate reports of macros/keymaps not restoring properly closed fixed (in master) bug 08/19/09
#1051 Item list doesn't display squelched items when hide_squelchable is off closed fixed (in master) bug MarbleDice 12/19/09
#1086 Items in home identified on game load closed fixed (in master) bug MarbleDice 01/18/10
#1027 Items in quiver do not pseudo-ID closed fixed (in master) bug d_m 07/24/10
#1085 Large memory leak in gtk client closed fixed (in master) bug 01/21/10
#782 Launchers of power should always give a chunky damage bonus closed fixed (in master) bug MarbleDice 12/17/09
#1089 Magic missile visual effect is messed up closed fixed (in master) bug MarbleDice 01/20/10
#984 Make artifacts (and egos?) use the alloc_prob system like base objects closed fixed (in master) change magnate 12/01/09
#934 Make flags set in monster lore data mean "know the presence or absence of this flag" a la objects closed fixed (in master) bug MarbleDice 11/15/09
#771 Make object_desc() make better use of bitflags closed fixed (in master) task 11/08/09
#783 Make paralyse somewhat less deadly closed fixed (in master) bug 01/23/10
#920 Make permarock a different colour to granite closed fixed (in master) change 07/28/09
#1019 Make quiver play nice with equipment subwindow closed fixed (in master) bug d_m 11/29/09
#926 Mention artifact activations in character dumps closed fixed (in master) bug magnate 08/23/09
#1079 Monster list in gtk client causes errors in terminal window closed fixed (in master) bug 01/17/10
#911 Monster list needs a go-through closed duplicate change 07/26/09
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