{6} All Tickets By Milestone (Including closed) (2147 matches)

A more complex example to show how to make advanced reports.

Results (2001 - 2100 of 2147)

Triage (16 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#805 testing ticket to see if email notification works closed invalid bug 02/08/09
#802 Priest is uncomfortable with lucerne hammer closed wontfix bug 02/08/09
#793 crazy kobold crash! closed invalid bug 02/03/09
#689 Squelch items in stores closed wontfix bug 12/18/10
#632 Detect Enchantment should be more consistent closed duplicate change 11/06/11
#625 Autosquelch attacking new items closed worksforme bug 01/23/10
#565 can't sell a staff closed invalid bug 01/23/10
#559 ID store items closed invalid change 01/23/10
#493 Windows port doesn't save when computer shut down closed duplicate bug 12/18/10
#325 Using single items on floor requires extra prompt closed invalid bug 06/01/11
#323 Phantom staff in [436] closed worksforme bug 01/23/10
#304 Shouldn't allow more than one selection for subwindow options closed wontfix bug 01/23/10
#303 Detect monster creates 'visible' monsters that interrupts R* closed wontfix bug 12/18/10
#144 Add main-qt.c Main game closed wontfix change normal 12/18/10
#38 Import UIAngband's wizard mode screen editor Main game closed wontfix change normal 12/21/10
#32 Replace the current autoroller with Antiband/Zangband's Gameplay closed wontfix change normal takkaria 01/23/10

v4 (84 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1830 Update SDL frontend to SDL 2.x new task noz 11/07/14
#1812 Keymap bug under Linux, unknown port new bug 12/30/14
#1673 Add the Club of Bullroarer new change 08/31/12
#1659 Handle flags which trigger at random new bug 06/07/12
#1658 Make xp drain more proportionate closed fixed (in v4) bug 06/09/12
#1656 Convert archery to the new combat system new change magnate 06/05/12
#1644 Tidy up slays closed fixed (in v4) bug magnate 04/29/12
#1631 Artifact spellbooks don't show up purple in item list closed fixed (in v4) bug magnate 03/18/12
#1627 Allow affixes to affect balance and heft closed fixed (in v4) change magnate 06/09/12
#1623 Monster memory not updated if brand is resisted closed fixed (in v4) bug magnate 03/01/12
#1622 Fix describe_damage new bug magnate 03/01/12
#1620 Windows Kernel32 Dll closed invalid change 02/12/12
#1614 Enchant weapon needs to understand finesse and prowess closed fixed (in v4) bug 02/12/12
#1607 Summary flag screens for inventory and home new change 12/26/11
#1605 Learning an attribute sometimes does not learn its rune new bug 12/24/11
#1600 Create master table for legal affixes new task magnate 06/05/12
#1598 Replace pseudoID new change 12/16/11
#1597 Chardumps and artifact spoilers do not display object descriptions. closed fixed (in v4) bug myshkin 12/14/11
#1596 Artifact knowledge menu lists never found artifacts closed fixed (in v4) bug myshkin 12/14/11
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items new bug 12/11/11
#1594 Fix random names closed fixed (in master) bug myshkin 12/09/11
#1589 Heuristic for obviousness of item properties confirmed change magnate 03/01/12
#1588 Separate monster casting power from monster level new change 11/25/11
#1587 Turn slays/brands into pvals closed fixed (in v4) change magnate 02/12/12
#1585 Add bool no_arts to artifact_type new change magnate 11/18/11
#1581 Make alloc_max checks use p_ptr->depth closed fixed (in v4) bug magnate 11/11/11
#1579 ID-by-use shows ? for obvious-on-wield effects new bug 11/08/11
#1576 Make sure that learning the absence of a rune does not mark it known closed fixed (in v4) bug magnate 11/03/11
#1574 Use random names for runes closed fixed (in v4) change 11/04/11
#1573 Tidy up ID and everseen layers confirmed bug noz 11/05/11
#1569 Store o_ptr->num_affixes new task magnate 10/28/11
#1568 Policy on alloc_prob == 0 new change 11/02/11
#1567 Allow affixes and themes to grant activations new change magnate 10/24/11
#1566 Rewrite tile-picker code confirmed bug noz 10/24/11
#1565 Use affixes in artifact names closed fixed (in v4) bug magnate 10/26/11
#1563 Save everseen info somewhere sensible closed fixed (in v4) bug magnate 10/31/11
#1562 Get cleverer about affix compatibility new change magnate 06/05/12
#1561 Overhaul knowledge menus closed fixed (in v4) bug noz 11/01/11
#1560 Racial equipment bonuses/penalties new task magnate 10/23/11
#1559 Make themes more random closed fixed (in v4) change magnate 12/08/11
#1558 Changes to tvals and svals assigned task magnate 03/26/12
#1548 Review artifact.txt assigned task magnate 10/21/11
#1540 Remove bogus pvals closed fixed (in v4) task magnate 10/22/11
#1520 Remove Satisfy Hunger confirmed change 10/23/11
#1497 Create an interactive monster.txt editor new task 07/26/11
#1458 Add a borg closed fixed (in v4) change elly 11/15/11
#1451 Fix random_value parsing so that you can specify certain negative values assigned bug elly 10/23/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen new change 10/21/11
#1446 Separate monster AC into evasion and absorption closed fixed (in v4) change 03/01/12
#1442 Set bonuses for artifacts confirmed change magnate 10/25/11
#1437 Distinguish side effects from damage for monster melee attacks new change magnate 10/21/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources new change 10/21/11
#1433 AI: monsters with passwall get confused by permarock closed fixed (in master) bug 11/11/12
#1421 Add more caster items new change 10/21/11
#1415 Create OF_GOOD to distinguish high-level wearables closed fixed (in v4) task magnate 10/22/11
#1408 Monster-specific ESP new change 10/21/11
#1407 randarts: ensure that activations do not duplicate flags confirmed bug magnate 10/23/11
#1403 Outstanding refactoring confirmed task magnate 10/21/11
#1395 Allow ego types to affect item weight closed fixed (in v4) change magnate 10/22/11
#1376 Extract text strings for monster spells to an edit file assigned change magnate 04/28/12
#1332 Add more mimic/lurker types confirmed change GabeCunningham 10/23/11
#1298 Update races confirmed change d_m 10/23/11
#1279 Introduce monster mana confirmed change 10/21/11
#1233 Replace +blows with -epb confirmed change magnate 10/21/11
#1205 Rework armour penalties confirmed change magnate 10/21/11
#1191 More info when inspecting items new change 09/10/10
#1179 Move ego types to the alloc_prob system closed fixed (in v4) task magnate 10/22/11
#1173 Multiple Allocation lines broken confirmed bug magnate 10/21/11
#1172 Suggestion for change to monster memory display format new change 07/22/10
#1165 Collect stats on randarts assigned task magnate 10/23/11
#1161 Split the object list into LOS and aware new change 10/21/11
#1124 Consolidate flag data into list-* files assigned task magnate 10/21/11
#1115 Improve squelch UI confirmed change 12/03/11
#1113 Take a look at stealth and monster detection confirmed change 10/21/11
#1050 Finer controll for item squelch closed fixed (in v4) change magnate 10/31/11
#1045 Randart activation messages sometimes inappropriate assigned bug magnate 10/21/11
#1041 Refactor effects to allow variables assigned task magnate 11/22/11
#1024 Rebalance classes new change 12/01/11
#1015 Granular ESP confirmed change 10/21/11
#1014 Get rid of the hard limit for artifact lights and jewelry closed fixed (in v4) change magnate 10/22/11
#1006 Rewrite randart.c for fully comprehensive tracking of combinations assigned change magnate 10/23/11
#1004 obj-power.c: address weight properly closed fixed (in v4) change magnate 03/01/12
#1003 obj-power.c: calculate values for resists based on monster power new change magnate 10/21/11
#1002 Re-do curses in randart.c new change magnate 10/23/11
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