{6} All Tickets By Milestone (Including closed) (2147 matches)

A more complex example to show how to make advanced reports.

Results (2101 - 2147 of 2147)

v4 (47 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#993 Fully implement HURT_FIRE and HURT_COLD closed fixed (in v4) change magnate 11/06/11
#992 Make multi-breath effects better than single breath effects confirmed change magnate 10/24/11
#963 Pathfinding new change 10/21/11
#958 re-add broken/worn weapon/armor types closed fixed (in v4) change magnate 10/22/11
#869 Check and revise monster power algorithm assigned change magnate 10/21/11
#837 Give a meaning to object colors new change magnate 10/21/11
#828 Make to-hit formula more intuitive closed fixed (in v4) change magnate 03/01/12
#800 Sort out bucklers closed fixed (in v4) change magnate 10/31/11
#775 Assess distance of missile weapons and magics confirmed change 12/24/10
#765 Document and improve debug commands confirmed change 01/01/11
#757 Look into reducing LOS/LOF closed fixed (in master) change 04/23/12
#726 Rationalize damage/effects simultaneously applied confirmed change magnate 10/21/11
#720 Changes to item generation closed fixed (in v4) task magnate 10/22/11
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin confirmed change 07/26/09
#623 tele_to should check the destination more carefully new change 07/26/09
#619 Potion of flight rather than ring of escape new change 07/26/09
#601 Monster AI needs to understand player vulnerabilities confirmed change 07/26/09
#599 Linearise the stat system confirmed change 07/26/09
#595 Add more monster race and slay types confirmed change 10/21/11
#594 Try and make all stats more relevant to all classes confirmed change 10/21/11
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player assigned change GabeCunningham 10/21/11
#587 Think about adding EyAngband item prefixes closed fixed (in v4) dev change magnate 10/22/11
#581 Use a flag-based terrain system new task 07/26/09
#580 Cut down dungeon depth confirmed change 12/18/10
#578 Possibly implement a "targetted teleport" feature? new change 07/26/09
#564 Need some analysis of mage spells new task 12/11/09
#534 Rework critical hits closed fixed (in v4) dev change magnate 03/01/12
#531 Show more direct statistics on the character screen, incl. Energy confirmed dev change 12/26/10
#518 Maintain savefile compatibility when editing monster.txt assigned change GabeCunningham 01/20/11
#510 Monsters shouldn't be able to drop items branded against them. closed fixed (in v4) change 12/13/11
#509 Make "detect magic" a useful spell confirmed change 11/06/11
#443 Refresh monster list confirmed change 10/21/11
#435 "Conducts" system new change 04/03/13
#418 Add timed detections (i.e. non-monster ESP) confirmed change 10/21/11
#353 Make dungeon spellbooks into artifacts closed fixed (in v4) change magnate 11/06/11
#342 Collect stats on player confirmed change 06/02/10
#334 Power comparison in 'l'ook assigned change magnate 10/21/11
#300 Remove monster AI options, replace with flag-controlled AI confirmed change 10/21/11
#298 Add option to not autopickup with monsters in LOS confirmed change 10/21/11
#264 Should be able to identify items in your home confirmed change 12/18/10
#258 More useful monster recall closed fixed (in master) change 11/05/11
#221 Switch to using cave_info2[][] for player-specific bits assigned task elly 12/18/10
#192 Create an item distribution visualiser closed wontfix task normal 04/05/13
#156 Review and incorporate Leon's dungeon patch reopened change normal 12/24/10
#78 Improve monster behaviour and AI Main game new change normal 10/21/11
#68 Improve the scorefile format, and the method of scoring Main game assigned change low MarbleDice 12/17/09
#39 Bring back player ghosts Main game assigned change normal GabeCunningham 10/23/11
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