{6} All Tickets By Milestone (Including closed) (2147 matches)

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3.1.2 beta (60 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#953 Fix the slay cache w.r.t. ALLOW_TEMPLATES closed wontfix bug magnate 11/07/09
#949 ACS_BULLET doesn't work on the linux console closed fixed (in master) bug 07/24/10
#948 Corrupted messages when droping in the home closed fixed (in master) bug 11/10/09
#945 Scrolls of Darkness don't ID rDark. closed fixed (in master) bug 12/05/09
#943 Wand of teleport other has wrong symbol. closed fixed (in master) bug 09/06/09
#941 merge priest dStairs & dTraps spells closed fixed (in master) change 08/06/09
#940 Investigate reports of macros/keymaps not restoring properly closed fixed (in master) bug 08/19/09
#939 Should color*255 be color*257? closed fixed (in master) bug 01/17/10
#937 Quality squelching levels overflow from box on quality squelch screen closed fixed (in master) bug MarbleDice 11/22/09
#935 Character screen flag display crash closed fixed (in master) bug 08/05/09
#934 Make flags set in monster lore data mean "know the presence or absence of this flag" a la objects closed fixed (in master) bug MarbleDice 11/15/09
#933 auto-identify doesn't update AC closed fixed (in master) bug 11/20/09
#932 Possible infinite loop bug closed fixed (in master) bug 09/03/09
#930 Shops pay full price for unIDd items closed fixed (in master) bug 08/02/09
#929 "I"nspect leaks info the player hasn't learned yet closed fixed (in master) bug magnate 11/06/09
#928 I can't attack while afraid, but mobs won't attack either. closed invalid bug 07/29/09
#927 Change look/target command output closed fixed (in master) change 11/21/09
#926 Mention artifact activations in character dumps closed fixed (in master) bug magnate 08/23/09
#924 Accessibility: add location informatoin when 'l'ooking closed fixed (in master) change 11/21/09
#923 Add option to notify player on recharge of any items w/o inscribing !! closed fixed (in master) change 07/28/09
#922 Add "with +str/+dex you will get an extra blow" to object description screens closed fixed (in master) change magnate 11/14/09
#921 Torches only restocked in general store as quantity 1 closed fixed (in master) bug magnate 07/28/09
#920 Make permarock a different colour to granite closed fixed (in master) change 07/28/09
#918 Warn the player when their attack does no damage closed fixed (in master) change 07/28/09
#915 "The x pushes past y" messages should only happen when those monsters are in LOS closed fixed (in master) bug 08/19/09
#911 Monster list needs a go-through closed duplicate change 07/26/09
#906 Fix main-gtk compiler warnings closed fixed (in master) bug 09/05/09
#884 Turn used when using wand/staff with no charges. closed fixed (in master) bug MarbleDice 11/24/09
#871 / misidentifies ' as Angel closed invalid bug 09/23/09
#861 Sell list prices in shops. closed fixed (in master) change MarbleDice 12/17/09
#831 Rewrite or remove self_knowledge() closed fixed (in master) bug magnate 08/23/09
#816 Random teleport and stores closed fixed (in master) bug 11/06/09
#796 NumPad does not work properly when using PuTTY (main-gcu) closed fixed (in master) bug 08/19/09
#783 Make paralyse somewhat less deadly closed fixed (in master) bug 01/23/10
#782 Launchers of power should always give a chunky damage bonus closed fixed (in master) bug MarbleDice 12/17/09
#771 Make object_desc() make better use of bitflags closed fixed (in master) task 11/08/09
#743 Add damage estimates for monster spells and spell-like abilities closed fixed (in master) change magnate 11/07/09
#732 Add {unseen} indicators for unaware flavours in stores closed fixed (in master) bug 12/30/09
#715 Use a better algorithm for magic devices fail rate closed fixed (in master) bug magnate 12/05/09
#708 Untried wands of confuse monster aimed at confusion-resistant monsters updates their monster memory with resistance details closed fixed (in master) bug MarbleDice 11/15/09
#697 There should be an autotarget nearest monster command closed fixed (in master) change d_m 12/04/09
#641 Morgoth arts messed up closed fixed (in master) bug takkaria 01/15/10
#541 Monster recall needs better vulnerablity display closed fixed (in master) dev bug MarbleDice 12/17/09
#533 Chart the mana-vs.-damage distribution for mages and priests closed fixed (in master) task 12/18/10
#532 Monster recall should make better use of colour closed fixed (in master) dev bug 11/07/09
#526 Purge some artifacts closed fixed (in master) dev change magnate 11/13/09
#483 Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c) closed fixed (in master) bug magnate 12/05/09
#419 Wands and rods should scale damage in proportion with user's magic device skill closed fixed (in master) change magnate 12/13/09
#374 Add "closest valid target" action when targetting closed fixed (in master) bug 01/23/10
#368 main-gcu should support dynamic resizing closed fixed (in master) bug 01/23/10
#294 Dummy object recall issues closed fixed (in master) bug magnate 01/23/10
#288 General store too restrictive in buying habits. closed fixed (in master) bug MarbleDice 12/22/09
#229 Empty wands/staffs sold to stores should be recharged closed fixed (in master) bug MarbleDice 12/17/09
#225 Dungeon levels too big closed fixed (in master) bug 10/06/09
#134 Comply with the FHS for multi-user installations Main game closed fixed (in master) bug normal magnate 01/23/10
#46 Create missing directories on startup Main game closed fixed (in master) change normal d_m 11/18/09
#43 Move random name lists into an external file Main game closed fixed (in master) task normal magnate 09/05/09
#40 Add autopackage files for Linux Main game closed fixed (in master) change normal magnate 01/13/10
#34 Add the quiver Main game closed fixed (in master) change normal d_m 01/23/10
#23 256 colour support Main game closed fixed (in master) change normal andrewdoull 12/20/09

3.1.2v2 (8 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1107 Wrong colours reported in gcu port closed fixed (in master) bug 02/13/10
#1105 Saving doesn't work on OS X w/ fresh Angband install closed fixed (in master) bug 02/13/10
#1103 Unarmed attacks do not teach attack plusses closed fixed (in master) bug MarbleDice 02/13/10
#1099 Berserk strength glitch closed fixed (in master) bug MarbleDice 02/13/10
#1029 Make "fire at nearest" command work for rogue key bindings also closed fixed (in master) bug d_m 02/13/10
#1028 Quiver possibly overwrites/deletes/loses/combines average,good,great ammo closed fixed (in master) bug d_m 02/13/10
#931 Turn off pricing.log closed fixed (in master) change magnate 02/13/10
#284 TMJ tracking bug closed fixed (in master) bug 07/24/10

3.2.0 (32 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1299 COFF object files included in angband-3.2.0.tar.gz source tarball closed fixed (in master) bug 01/02/11
#1281 Launch angband results in "angband: Cannot open 'hints.txt'" closed fixed (in master) bug 12/25/10
#1278 Bigtile: Redraw artifacts on firing/spell effects closed fixed (in master) bug 12/23/10
#1277 Add a "hints and tips" doc to the in-game help closed fixed (in master) change magnate 12/24/10
#1275 Inv/equip subwindows do not update after wielding in store closed fixed (in master) bug 12/22/10
#1274 ? key no longer works in store knowledge screens closed fixed (in master) bug 12/24/10
#1271 Fix or remove variance in gold drops closed duplicate task d_m 12/23/10
#1270 Display damager per round rather than per blow closed fixed (in master) change magnate 12/22/10
#1264 Stat loss effect inconsistent closed fixed (in master) bug 12/19/10
#1262 New bigtile modes break macros closed fixed (in master) bug 12/22/10
#1260 p command does not recognise @pX inscriptions closed fixed (in master) bug 12/24/10
#1258 segfault under GTK on Gentoo closed fixed (in master) bug d_m 12/18/10
#1257 Options submenus have text artifacts after using context-sensitive help closed fixed (in master) bug 12/18/10
#1256 New savefile chars start with 0 gold closed fixed (in master) bug 12/18/10
#1254 Game crashes when examining an artifact closed fixed (in master) bug d_m 12/18/10
#1253 Weared artifacts vulnerable to acid closed fixed (in master) bug 12/13/10
#1251 "You have trouble wielding such a heavy weapon" on new game closed fixed (in master) bug 12/11/10
#1249 Lost artifacts don't display combat mods in knowledge menu closed fixed (in master) bug 12/11/10
#1248 New bigtile modes screw up spell display closed fixed (in master) bug 12/11/10
#1246 Knowledge browser: "Creatures slain" at top of screen, not bottom closed fixed (in master) bug 12/11/10
#1243 Fire command defaults to inventory not equipment closed fixed (in master) bug 12/11/10
#1242 Rework additional STR/DEX display in weapon info closed worksforme bug magnate 12/11/10
#1241 regression: Feature symbols no longer displayed in knowledge menu closed fixed (in master) bug 12/05/10
#1240 GTK always loads with tiles closed fixed (in master) bug 12/05/10
#1238 Multiple ammo slots in general store closed fixed (in master) bug 12/07/10
#1236 Buying things moves cursor to top closed fixed (in master) bug 12/04/10
#1234 Failure to save a completely new character in GTK closed fixed (in master) bug 12/05/10
#1230 Examine view sometimes messed up closed fixed (in master) bug 11/29/10
#1229 Char dump missing history closed fixed (in master) bug 11/29/10
#1228 Code cleanup: o_ptr->pval still used for rods in some places closed fixed (in master) bug magnate 12/05/10
#1227 Staffs not stacking closed fixed (in master) bug magnate 11/28/10
#1225 Gold Remaining often fails to show up in stores closed fixed (in master) bug noz 11/29/10
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