{6} All Tickets By Milestone (Including closed) (2091 matches)

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3.2.0 (20 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1246 Knowledge browser: "Creatures slain" at top of screen, not bottom closed fixed (in master) bug 12/11/10
#1248 New bigtile modes screw up spell display closed fixed (in master) bug 12/11/10
#1249 Lost artifacts don't display combat mods in knowledge menu closed fixed (in master) bug 12/11/10
#1251 "You have trouble wielding such a heavy weapon" on new game closed fixed (in master) bug 12/11/10
#1253 Weared artifacts vulnerable to acid closed fixed (in master) bug 12/13/10
#1254 Game crashes when examining an artifact closed fixed (in master) bug d_m 12/18/10
#1256 New savefile chars start with 0 gold closed fixed (in master) bug 12/18/10
#1257 Options submenus have text artifacts after using context-sensitive help closed fixed (in master) bug 12/18/10
#1258 segfault under GTK on Gentoo closed fixed (in master) bug d_m 12/18/10
#1260 p command does not recognise @pX inscriptions closed fixed (in master) bug 12/24/10
#1262 New bigtile modes break macros closed fixed (in master) bug 12/22/10
#1264 Stat loss effect inconsistent closed fixed (in master) bug 12/19/10
#1270 Display damager per round rather than per blow closed fixed (in master) change magnate 12/22/10
#1271 Fix or remove variance in gold drops closed duplicate task d_m 12/23/10
#1274 ? key no longer works in store knowledge screens closed fixed (in master) bug 12/24/10
#1275 Inv/equip subwindows do not update after wielding in store closed fixed (in master) bug 12/22/10
#1277 Add a "hints and tips" doc to the in-game help closed fixed (in master) change magnate 12/24/10
#1278 Bigtile: Redraw artifacts on firing/spell effects closed fixed (in master) bug 12/23/10
#1281 Launch angband results in "angband: Cannot open 'hints.txt'" closed fixed (in master) bug 12/25/10
#1299 COFF object files included in angband-3.2.0.tar.gz source tarball closed fixed (in master) bug 01/02/11

3.3.0 (80 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#21 Add NPP "path to target" feature Main game closed fixed (in master) change normal 05/06/11
#50 Fix level feelings Gameplay closed fixed (in master) change normal magnate 05/24/11
#77 Add new room and level types Main game closed fixed (in master) change normal d_m 06/13/11
#84 Remove cptr from the game, replace with const char * everywhere Main game closed fixed (in master) task normal 05/21/11
#101 Improve messages a la NPP Interface closed fixed (in master) change normal 05/21/11
#120 Move object flags back to object_type Main game closed fixed (in master) task normal magnate 05/05/11
#136 Make Windows use libpng Main game closed fixed (in master) task normal d_m 06/18/11
#139 Command handling code is hard to grok Main game closed fixed (in master) bug normal takkaria 06/15/11
#146 Using "show_piles" in graphics mode should use a tile, not the ampersand. Interface closed fixed (in master) 3.0.7s bug normal takkaria 06/16/11
#261 Revisit the split between resists and abilities closed fixed (in master) change magnate 12/27/10
#269 Sort out "message package" closed fixed (in master) task elly 12/31/10
#318 Consolidate monster entries closed fixed (in master) change 01/30/11
#571 Multiple pval support closed fixed (in master) dev change magnate 12/26/10
#598 Make time attacks less evil closed fixed (in master) change 12/27/10
#617 Clicking on "Angband ... dev" button brings an empty red window. closed fixed (in master) bug 06/12/11
#679 High-level mages get told they can learn 1 more spell when there are no more spells left to learn closed fixed (in master) bug magnate 05/14/11
#718 Make enchantment scrolls rare in the shops closed fixed (in master) change 12/25/10
#749 A uniform way to access player knowledge of player state closed fixed (in master) task 05/16/11
#777 Add 'unsquelch' command closed fixed (in master) change 05/21/11
#786 Collect better statistics on items closed fixed (in master) task myshkin 06/12/11
#803 Create elem_table (slay_table for elements) closed fixed (in master) task magnate 04/09/11
#820 Adam Bolt Element Tiles Wrong closed fixed (in master) bug takkaria 01/09/11
#838 isolated initial room closed fixed (in master) bug 06/13/11
#855 Running and Disturb DTrap closed fixed (in master) bug d_m 12/25/10
#856 Shop shouldn't honour keymaps closed fixed (in master) bug takkaria 06/15/11
#942 Move angband.ico to src\win closed fixed (in master) task 06/22/11
#1005 obj-power.c: make power slot-dependent closed fixed (in master) change magnate 04/15/11
#1012 Show build version in dumps closed fixed (in master) change noz 12/31/10
#1036 Deleting a Macro can break things closed fixed (in master) bug takkaria 06/15/11
#1060 Replacing "destroy"ing with "squelch this item" closed fixed (in master) change 12/26/10
#1061 Add command to hide/unhide squelchables closed fixed (in master) change 12/26/10
#1063 Rejig squelch defaults closed fixed (in master) change 06/05/11
#1074 More colors in monster recall. closed fixed (in master) change 12/26/10
#1095 Add scrolls of restore artifact closed fixed (in master) change 12/25/10
#1096 Drain charged (RBE_UN_POWER) should only drain as many changes as a recharge gives closed fixed (in master) change 01/29/11
#1101 Clean up and document savefiles closed fixed (in master) task MarbleDice 12/26/10
#1116 Changing squelch options should trigger item drops closed fixed (in master) bug takkaria 12/25/10
#1128 Subwindows not refreshing when loaded from prf file closed fixed (in master) bug noz 06/19/11
#1135 No sound plays in shops closed worksforme bug 01/22/11
#1145 Afraid monsters should fail to cast spells closed fixed (in master) change 05/22/11
#1149 load of gtk-settings.prf does not accept nonpositive window positions. closed fixed (in master) change d_m 12/26/10
#1155 Persistent randarts closed fixed (in master) change magnate 05/13/11
#1157 SDL interface: 8x8 tiles show no floor because floor is treated as the transparency colour. closed fixed (in master) bug takkaria 01/09/11
#1163 Separate damage resistance from effect resistance closed fixed (in master) change magnate 12/27/10
#1181 Make general store buying habits consistent closed fixed (in master) bug 07/13/11
#1188 obj-power.c needs to rate intrinsic light radius closed fixed (in master) change magnate 04/15/11
#1194 Changes to doors and spikes closed fixed (in master) change artes 09/22/11
#1218 Remove more options closed fixed (in master) change takkaria 12/31/10
#1247 Knowledge browser: with double/triple tile mode, you can go off edge of screen closed fixed (in master) bug 12/26/10
#1250 Rework stat drain & restore potions closed fixed (in master) change 02/08/11
#1261 OS X port extended characters are wrong closed fixed (in master) bug myshkin 05/23/11
#1265 Slow game and map/overhead term window closed fixed (in master) bug 07/12/11
#1266 SDL Options bug closed fixed (in master) bug 06/13/11
#1267 SDL fonts appear in random order closed fixed (in master) change 06/12/11
#1289 Remove cheat options, move them to wizard mode closed duplicate change takkaria 12/26/10
#1291 Purple uniques only affects map closed fixed (in master) bug 12/26/10
#1292 "Big tile mode" and "Double tile mode" break knowledge menu. closed fixed (in master) bug 12/31/10
#1294 Version 3.2 crashes immediately upon startup (Intel Mac, OS X 10.5.8) closed duplicate bug 03/07/11
#1301 autoinscribed items do not stack closed fixed (in master) bug 01/01/11
#1302 Resolve module / pathing init conflict closed fixed (in master) bug 01/01/11
#1304 inconsistent flags in randart closed fixed (in master) bug 01/02/11
#1305 3.2.0 crash closed fixed (in master) bug 01/02/11
#1306 make clean is broken closed fixed (in master) bug 01/02/11
#1307 'n' throws oil at feet closed fixed (in master) bug noz 05/20/11
#1308 Repeated observations when walking over stuff closed fixed (in master) bug 07/12/11
#1309 Make the -w switch work properly closed fixed (in master) bug 01/09/11
#1310 Hide non-standard base AC on armour items closed fixed (in master) bug magnate 05/14/11
#1311 Being confused and walking into a wall does not cost a turn closed fixed (in master) bug 02/09/11
#1313 'n' keeps target when confused closed fixed (in master) bug noz 06/15/11
#1318 Quality squelching settings not saved when game is exited closed fixed (in master) bug 06/29/11
#1319 Restore Item glitches + changes closed fixed (in master) bug 04/22/11
#1320 Weak characters display next "extra blow" incorrectly closed fixed (in master) bug 01/20/11
#1321 Inventory term window has a gray "(nothing)" string in the Burden line closed fixed (in master) bug 02/09/11
#1322 Crash: o_ptr->kind not initialized when redrawing inventory term closed fixed (in master) bug myshkin 01/22/11
#1326 Savefile does not record town level properly closed fixed (in master) bug 02/14/11
#1327 The object recall term will not display the first item of the inventory. closed fixed (in master) bug 05/16/11
#1329 extra ! in flag_is_subset closed fixed (in master) bug 01/22/11
#1330 Crash using @Z1 inscription closed fixed (in master) bug myshkin 03/03/11
#1333 x11 font error closed fixed (in master) bug 04/10/11
#1335 Definite article gives away unIDd artifacts on walkover closed fixed (in master) bug 02/21/11
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