{6} All Tickets By Milestone (Including closed) (2086 matches)

A more complex example to show how to make advanced reports.

Results (701 - 800 of 2086)

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3.1.2 beta (60 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#983 Get rid of .raw files and the data/ dir closed fixed (in master) task magnate 11/07/09
#984 Make artifacts (and egos?) use the alloc_prob system like base objects closed fixed (in master) change magnate 12/01/09
#986 Everburning lantern claims to refill other lanterns closed fixed (in master) bug 11/11/09
#988 Artifact spoilers do not include curses closed fixed (in master) bug 11/13/09
#989 Player can be denied a drop if make_special_artifact fails closed fixed (in master) bug 11/17/09
#990 inventory weights could be closer to the items closed fixed (in master) bug MarbleDice 12/17/09
#991 attacks/round confused if wielding different weapon closed fixed (in master) bug magnate 11/19/09
#994 Imprecise messages closed fixed (in master) bug 11/18/09
#995 Update references to copyrights and licences closed fixed (in master) change magnate 11/23/09
#996 Changing color to farmer Maggot's dogs closed fixed (in master) bug 07/24/10
#999 Artifacts that ID-by-use do not show up in character history closed fixed (in master) bug 11/22/09
#1000 Ensure that unique monsters are easily distinguished closed fixed (in master) bug 12/19/09
#1001 Calculate depth and rarity of randarts in proportion with power closed fixed (in master) change magnate 12/02/09
#1007 Decouple curse-breaking from enchanting for enchant X scrolls closed fixed (in master) change d_m 11/28/09
#1009 Crash after character birth when randarts are enabled closed fixed (in master) bug magnate 07/24/10
#1010 Ammo branded by spell doesn't show that in inventory closed fixed (in master) bug 01/23/10
#1011 Gain-one-lose-one potions behave funny on failure closed fixed (in master) bug MarbleDice 12/17/09
#1013 Multiple brands/slays should print only one message closed fixed (in master) bug magnate 11/29/09
#1016 Some jewelry doesn't ID on the first wield closed fixed (in master) bug MarbleDice 12/13/09
#1019 Make quiver play nice with equipment subwindow closed fixed (in master) bug d_m 11/29/09
#1020 equip/takeoff ammo reduces burden closed fixed (in master) bug d_m 07/24/10
#1021 ID-by-use doesn't work properly for Defenders closed invalid bug 12/13/09
#1022 sdl version sometimes crashes when lighting rooms closed fixed (in master) bug 07/24/10
#1025 Fire at nearest monster should respect confusion. closed fixed (in master) bug d_m 07/24/10
#1026 Display quiver in char dumps closed fixed (in master) bug d_m 07/24/10
#1027 Items in quiver do not pseudo-ID closed fixed (in master) bug d_m 07/24/10
#1032 Add lights to quality squelch menu closed fixed (in master) change magnate 12/13/09
#1033 Randart activations should be proportional to overall power closed fixed (in master) change magnate 12/09/09
#1034 Town should not interrupt level feelings closed fixed (in master) bug MarbleDice 12/10/09
#1038 object.txt should accept random values closed fixed (in master) bug MarbleDice 12/17/09
#1040 Object orgin won't display for item from chest. closed fixed (in master) bug 01/23/10
#1042 A better fix for the lite room bug. closed fixed (in master) bug 12/13/09
#1043 Stacked rods recharge faster on the ground closed fixed (in master) bug MarbleDice 12/13/09
#1044 "this can never happen!" happens whenever a rod recharges. closed duplicate bug 07/24/10
#1047 Detect Invisible should detect invisible and normal monsters closed fixed (in master) change MarbleDice 12/15/09
#1048 Display fail rate instead of weight when aiming, zapping, or using closed fixed (in master) change MarbleDice 12/18/09
#1051 Item list doesn't display squelched items when hide_squelchable is off closed fixed (in master) bug MarbleDice 12/19/09
#1052 Picking up an artifact should mark it as {special} closed fixed (in master) change takkaria 01/22/10
#1053 Chest and ring mimics do not show up in monster knowledge menu closed fixed (in master) bug 12/23/09
#1054 Sensing reveals some ego items closed invalid bug 01/07/10
#1055 Ring of Escaping and (+4 to speed) display closed fixed (in master) bug MarbleDice 12/28/09
#1056 Strange display errors closed fixed (in master) bug MarbleDice 12/30/09
#1062 !DeepDescent has wrong behaviour at non-recall depth closed fixed (in master) bug 01/02/10
#1064 'o'pening a non-door square repeats 100 times closed fixed (in master) bug MarbleDice 01/02/10
#1065 Bad names for lost artifacts in knowledge closed fixed (in master) bug 01/01/10
#1066 Truncated window names in Mac OS X build closed fixed (in master) bug 01/15/10
#1067 Monster list term doesn't update for some actions. closed fixed (in master) bug 01/05/10
#1069 Checking out lost artifact information now puts entries into char history. closed fixed (in master) bug 01/01/10
#1070 Auto-repeat the search command closed fixed (in master) change MarbleDice 01/05/10
#1078 configure should honour --bindir= setting closed fixed (in master) bug magnate 01/22/10
#1079 Monster list in gtk client causes errors in terminal window closed fixed (in master) bug 01/17/10
#1081 Correct origin text for chest items closed fixed (in master) bug MarbleDice 01/14/10
#1082 Roll beneath your feet message with squelched items closed fixed (in master) bug MarbleDice 01/14/10
#1083 New auto-repeating searching doesn't disturb properly closed invalid bug 01/14/10
#1084 Gold generation issue closed fixed (in master) bug 01/14/10
#1085 Large memory leak in gtk client closed fixed (in master) bug 01/21/10
#1086 Items in home identified on game load closed fixed (in master) bug MarbleDice 01/18/10
#1087 Crash with autopickup and full inv and non-empty quiver closed fixed (in master) bug d_m 01/20/10
#1089 Magic missile visual effect is messed up closed fixed (in master) bug MarbleDice 01/20/10
#1090 Shields and gloves have the wrong colors closed fixed (in master) bug MarbleDice 01/20/10

3.1.2v2 (8 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#284 TMJ tracking bug closed fixed (in master) bug 07/24/10
#931 Turn off pricing.log closed fixed (in master) change magnate 02/13/10
#1028 Quiver possibly overwrites/deletes/loses/combines average,good,great ammo closed fixed (in master) bug d_m 02/13/10
#1029 Make "fire at nearest" command work for rogue key bindings also closed fixed (in master) bug d_m 02/13/10
#1099 Berserk strength glitch closed fixed (in master) bug MarbleDice 02/13/10
#1103 Unarmed attacks do not teach attack plusses closed fixed (in master) bug MarbleDice 02/13/10
#1105 Saving doesn't work on OS X w/ fresh Angband install closed fixed (in master) bug 02/13/10
#1107 Wrong colours reported in gcu port closed fixed (in master) bug 02/13/10

3.2.0 (32 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#55 Introduce unit testing Main game closed fixed (in master) change normal 11/22/10
#76 Assign graphical tiles to the new monsters and objects Main game closed worksforme change normal takkaria 05/21/11
#232 Solid block characters are invisible under Windows Vista closed fixed (in master) bug 12/22/10
#256 Allow review of store and home contents via the knowledge menu closed fixed (in master) change magnate 06/27/10
#268 RISC OS port needs realloc hook closed invalid bug ajps 12/19/10
#317 Fix overly powerful missile weapons closed fixed (in master) change 12/18/10
#339 Squelch help missing, and no rogue-key closed fixed (in master) bug 12/18/10
#355 High Charisma should make monsters more likely to flee from player damage closed wontfix change 12/18/10
#421 z-tests.h missing closed fixed (in master) bug 11/21/10
#436 RiscOS Gravity Hound Bug closed invalid bug 12/18/10
#503 Resuscitate screen dumps from within stores closed wontfix change magnate 06/27/10
#523 Import FA's get_item() and get_spell() menu-ified functions closed duplicate dev bug 11/21/10
#527 Add a monster light patch closed fixed (in master) dev change magnate 07/04/10
#555 Break up visually what happens each "turn" closed fixed (in master) dev change 12/18/10
#558 Vaults don't have good objects closed fixed (in master) bug 12/18/10
#563 Add functions to get information on what the player knows from an item closed fixed (in master) change 12/18/10
#665 Amnesia effect shouldn't exist anymore closed wontfix change 11/21/10
#716 Re-examine rings of cat/dog closed fixed (in master) change 11/21/10
#731 No selling option closed fixed (in master) change takkaria 12/05/10
#759 Number of blows not right on birth screen closed fixed (in master) bug 04/13/10
#779 Modularise the data file parsers closed fixed (in master) change 12/23/10
#810 Add character templates closed wontfix change magnate 04/05/13
#811 Update thanks file with new info closed fixed (in master) task magnate 12/16/10
#817 Subwindows are completely blank closed worksforme bug 12/18/10
#832 Morgoth crash closed worksforme bug 11/27/10
#862 Inventory commands ignore inscriptions when used in stores closed fixed (in master) bug 11/30/10
#865 The Trident of Ulmo (and other weapons) does not fit on the object info screen closed fixed (in master) bug takkaria 12/07/10
#873 auto-inscription prevents stacking of arrows closed fixed (in master) bug 12/18/10
#891 Display player-turns in dumps closed fixed (in master) change magnate 12/26/10
#919 Create angband-audio package for Debian closed fixed (in master) task magnate 02/06/16
#936 Pseudo-ID triggers on already-known items closed worksforme bug 11/27/10
#938 Non-maximise mode does not work closed fixed (in master) bug 11/27/10
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