{6} All Tickets By Milestone (Including closed) (2134 matches)

A more complex example to show how to make advanced reports.

Results (1601 - 1700 of 2134)

4.2 (21 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#2108 Make lore file more robust closed fixed (in master) bug 02/23/19
#2072 Junk spellbooks closed fixed (in master) bug 11/09/18
#2066 Bad teleport range closed fixed (in master) bug 11/05/18
#2070 Morgoth has no SPIRIT closed fixed (in master) bug 11/05/18
#2137 Improve throwing new change 11/17/19
#2155 Improvement to town layout new change 10/13/19
#2050 Possible items to remove closed fixed (in master) change 06/06/19
#2073 Blackguard spells closed fixed (in master) change 06/01/19
#2093 Requests for customization of the gamedata files closed fixed (in master) change 06/01/19
#1844 Automatically dig with digger when you dig and you have a digger. closed fixed (in master) change 05/31/19
#1723 ranger magic moaning closed fixed (in master) change 05/29/19
#1773 Re-enable some of the old smart spellcasting sometimes closed fixed (in master) change 05/28/19
#2091 Different colours for gold in quartz and magma closed fixed (in master) change 05/27/19
#2095 Changes to hunger closed fixed (in master) change 05/27/19
#2069 Suggested undead spell for necromancers closed fixed (in master) change 11/11/18
#1488 Too many actions are possible while confused closed wontfix change myshkin 10/09/18
#746 Replace branding spells and prayers with temporary brand closed fixed (in master) change takkaria 10/09/18
#488 Make monster status changes (confuse/sleep/scare) effective and useful closed fixed (in master) change GabeCunningham 10/09/18
#2078 Help file updates closed fixed (in master) task 08/16/19
#2112 Starting stat allocations for classes closed fixed (in master) task 05/29/19
#2101 Make hunger a timed effect closed fixed (in master) task 05/18/19

Future (79 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#620 Angband doesn't see difference between numpadarrows/diagonals from others. confirmed dev bug 10/01/13
#636 .ini file reading/writing on Windows is extremely inefficient confirmed bug 05/04/12
#966 Repeat and Scrolls assigned bug takkaria 12/24/13
#1098 make 'distclean' cleans too much, 'clean' too little assigned bug noz 09/19/12
#1176 Monster recall fails in subwindow with flickering monsters assigned bug d_m 10/21/13
#1245 Windows: flicker on menus confirmed bug 04/27/13
#1280 Allow --with-varpath to override PRIVATE_USER_DIR assigned bug noz 09/19/12
#1315 Shopkeeps overpay for partial ID'd =Mouse confirmed bug 04/27/13
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) confirmed bug 04/27/13
#1453 Document pref file syntax & fix in-game interfaces assigned bug takkaria 11/01/12
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X reopened bug takkaria 07/31/13
#1490 Stat coloring / message bugs assigned bug myshkin 04/23/12
#1519 Fix monster_desc confirmed bug 04/27/13
#1525 create_needed_dirs() should not try to create anything under /usr or /etc assigned bug magnate 05/24/15
#1534 Building with curses fails on cygwin new bug 04/27/13
#1586 Win client: handle special keys properly new bug 04/27/13
#1590 Recalibrate level feelings assigned bug magnate 05/04/12
#1611 itemlist subwindow interferes with list item command reopened bug molybdenum 03/18/16
#1612 Detect trap border interacting poorly with solid walls in GCU new bug d_m 04/27/13
#1624 Lurker display issues new bug GabeCunningham 04/27/13
#1638 Unable to build GCU on OpenBSD new bug 09/20/16
#1639 Visual artifacts left on the screen with tiles new bug 04/27/13
#1697 Seen mimics disappear too early when squelched new bug 10/28/13
#1698 Windows does not remember tile size on restart new bug 11/01/12
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list new bug 11/11/12
#1726 Crash in SDL port on exit new bug 12/22/13
#1748 Missing sounds new bug 11/25/13
#1760 Changing font size on Windows doesn't refresh terms properly new bug 12/21/13
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags new bug 12/24/13
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted new bug 12/24/13
#1793 Inven/equip context menus fail to allow dropping new bug 11/20/13
#1797 Rename potions of Intellect new bug 11/02/13
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. new bug 10/17/15
#1816 Windows port font changing is dodgy new bug 10/26/14
#1840 Ensure Visual Studio compatibility assigned bug nckmccnnll 06/07/15
#1881 Object list delay reopened bug 06/25/15
#1940 Error in configure script. new bug 04/07/19
#1949 OSX crash on moving monster list window assigned bug molybdenum 03/16/16
#1954 Assertion fail in square_istrap() new bug 10/18/15
#1976 Incorrect ncursesw detection on OpenBSD new bug 04/07/19
#1977 Playing sounds freezes game new bug 04/07/19
#1992 Strange door placement new bug 06/03/17
#2117 Corridor connection issues new bug 08/08/19
#1939 gcu interface gives a blank screen on OpenBSD. closed invalid bug 04/07/19
#1951 Visual glitches when running closed fixed (in master) bug 04/10/16
#1804 Make one line textblocks wrap properly. closed fixed (in master) bug molybdenum 03/18/16
#1926 Better use of fists closed fixed (in master) bug 07/20/15
#1244 Bigtile/Double/Triple tiles don't work in GTK closed wontfix bug 04/14/13
#1235 New visual characters are not preserved over entry/exit to shops in GTK closed wontfix bug 04/14/13
#1192 Excessive CPU use with -mgtk closed wontfix bug 04/14/13
#8 Find-as-you-type monster recall Main game new change normal 07/26/09
#13 Replace current "interactive" help with context help Main game new change normal 04/27/13
#14 Add "tutorial mode" Main game new change normal 04/27/13
#31 Add a "start kit" option (a la Ey) Main game confirmed change normal magnate 12/19/10
#53 Allow keyset-agnostic keymaps Main game assigned change normal takkaria 04/27/13
#67 Throwing potions should cause the potions effect on the target Main game new change normal 12/22/09
#71 A "give me a random, reasonably playable character" button Main game confirmed change low magnate 12/18/10
#73 Unify line of sight and projection paths Main game new change normal 07/26/09
#81 Allow Angband to work on 16-row displays Main game new change normal 04/27/13
#83 Always use numbers for the labels of spellbooks in the inventory Main game new change low 04/05/13
#105 Better keymap UI Main game assigned change normal takkaria 04/27/13
#150 In-game savefile selector (a la ToME) Main game new change normal 04/27/13
#183 Full mouse playability new change normal 04/27/13
#223 Add support for paragraphs to textblock new change 04/27/13
#230 Automatic hiding of sidebar and statusbar new change 04/27/13
#277 Mini-map overlay/seperate window new change 04/27/13
#291 Delay factor should affect running speed new change 07/26/09
#301 Make disturbance options better confirmed change 12/18/10
#309 Why are there separate 'p' and 'm' commands? confirmed change 12/18/10
#314 Consider allowing user "notes" in various places in the game new change 07/26/09
#354 Add keep_room_on_screen option new change 04/27/13
#370 Rangers should have reduced chance of arrow breakage confirmed change 12/24/10
#371 Make Banishment and Mass Banishment sound less alike confirmed change 07/26/09
#372 New panel change behaviour confirmed change 04/27/13
#373 Help prevent offscreen deaths confirmed change 12/18/10
#379 Average spell damage when browsing. new change 07/26/09
#414 Import UnAngband's easy_more option new change 04/27/13
#425 Full mouse support in character creation new change 07/26/09
#485 Add new curses: pval-flipping curse confirmed change 05/20/17
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