{6} All Tickets By Milestone (Including closed) (2133 matches)

A more complex example to show how to make advanced reports.

Results (401 - 500 of 2133)

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3.1.0 (17 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#25 Add "always_show_list" option Main game closed fixed (in master) change normal takkaria 04/28/08
#24 Auto-wield birth items Main game closed fixed (in master) change normal takkaria 04/28/08
#19 Add trap detection indicator Main game closed fixed (in master) change normal 04/28/08
#573 Update comments in tables.c to match p_class.txt closed fixed (in master) change 04/28/08
#549 OS X port should reorganise the Windows menu closed fixed (in master) change 04/28/08
#545 Add "Open Recent" support for the Mac OS X port closed fixed (in master) change 04/28/08
#567 MacOS: new application icon closed fixed (in master) change 04/20/08
#222 Display trap detection borders as a coloured dot closed fixed (in master) change 03/19/08
#504 Compiler warnings (MacOS, r754) closed fixed (in master) change 03/13/08
#440 Add a potion of resist poison? closed fixed (in master) change 02/26/08
#333 Fixes for window positions in main-x11 closed worksforme change 01/30/08
#263 DET_RADIUS should be a function of caster level closed fixed (in master) change takkaria 12/23/07
#10 Notes patch Main game closed fixed (in master) change normal takkaria 12/23/07
#357 Smaller pseudo-ID changes closed fixed (in master) change 09/29/07
#18 Fix magic mapping and detection Gameplay closed fixed (in master) change normal takkaria 07/08/07
#152 Common approach to monster/object recall Main game closed fixed (in master) task normal takkaria 05/17/08
#47 Audit memory code Main game closed fixed (in master) task normal takkaria 05/17/08

3.1.1 beta (83 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#882 Repeat command on zap ignores uncharged rods closed fixed (in master) bug 07/24/10
#889 Wielding firestar causes it to prompt for a direction. closed fixed (in master) bug 07/24/10
#750 Remove ACTIVATE flag closed fixed (in master) bug 01/23/10
#760 'n' interacts oddly with inscribed ammo closed fixed (in master) bug 01/23/10
#364 Weapons need to be priced in line with their damage-dealing ability closed fixed (in master) bug 01/23/10
#886 repeat command ignores prompts closed fixed (in master) bug 01/23/10
#872 = Command, Current Hitpoint warning closed fixed (in master) bug 08/01/09
#529 Make the object recall term window far more useful closed fixed (in master) dev bug 07/26/09
#852 Torches of Brightness description wrong closed fixed (in master) bug takkaria 07/25/09
#908 Repeat last command when firing and previous target died fires at oneself (no prompt) closed fixed (in master) bug ajps 07/25/09
#695 r1099: Deleting macros breaks closed worksforme bug 07/25/09
#909 Character screen doesn't update correctly while you are in shop or home closed fixed (in master) bug 07/25/09
#878 auto squelch worthless items breaks on restarted character closed wontfix bug 07/25/09
#714 setgid problems again closed invalid bug 07/25/09
#907 Changing starting gold/eq birth option messes up w/ previous character closed fixed (in master) bug 07/25/09
#814 Lose turn when unable to attack closed fixed (in master) bug 07/25/09
#675 Unexplored dungeon in 32x32-enabled Windows port shows the cloak tile closed fixed (in master) bug 07/25/09
#842 Squelching average stuff is squelching more-than-average stuff closed fixed (in master) bug 07/25/09
#709 In graphics mode, the detection radius is displayed wrong closed fixed (in master) bug 07/25/09
#770 item pickup energy inconsistency closed fixed (in master) bug 07/25/09
#645 Incorrect handling of amnesia when computing spell fail rate closed fixed (in master) bug 07/25/09
#910 /lib/help has the wrong Makefile closed invalid bug 07/25/09
#704 Running with shift-arrow keys in roguelike keyset brings up squelch prompt closed fixed (in master) bug 07/25/09
#710 Should ESP radius be rectangular, like the detection area? closed wontfix bug 07/25/09
#752 Re-examine ID from first principles closed fixed (in master) bug takkaria 07/25/09
#788 Learn activations by use closed fixed (in master) bug 07/25/09
#791 Learn AC bonuses after n monster hits/attempted-hits closed fixed (in master) bug 07/25/09
#901 new-id: Aware =RCold didn't have RES_COLD flag known in 'I'nspection display closed fixed (in master) bug 07/25/09
#903 new-id: Buying stuff from stores doesn't always make it fully known closed fixed (in master) bug 07/25/09
#899 new-id: =Teleportation's flavour is identified but teleport flag not known closed fixed (in master) bug 07/25/09
#904 new-id: known_flags need updating globally on ID closed fixed (in master) bug 07/25/09
#902 new-id: =RCold sold, un-ID'd, for 25000AU closed fixed (in master) bug 07/25/09
#912 creeping coins dropping invisible gold closed fixed (in master) bug d_m 07/20/09
#893 Pickup fails when hitpoints low closed fixed (in master) bug d_m 07/18/09
#637 Summoning sometimes "banishes" (deletes) the summoner closed fixed (in master) bug 07/18/09
#328 *_lore functions should also write to subwindows when appropriate closed fixed (in master) bug d_m 07/18/09
#883 Angband spends too much time updating the item list. closed fixed (in master) bug magnate 07/13/09
#892 new-id: wands and staffs ID'd without ID or use (but rods aren't) closed fixed (in master) bug 07/11/09
#853 Pricing anomalies closed fixed (in master) bug magnate 07/05/09
#890 Prevent generation of 'damaged' items in stores closed fixed (in master) bug magnate 07/04/09
#684 Looking at object.txt, new item "Great Hammer" has 8d1 damage closed invalid bug 07/02/09
#874 Monster list window not updating when monsters woken by combat closed fixed (in master) bug magnate 06/13/09
#875 player_has_los_bold() is not working in some situations closed fixed (in master) bug chrisc 06/13/09
#870 No yeeks in monster knowledge browser closed fixed (in master) bug 05/29/09
#868 Update rings of escaping description/display info closed fixed (in master) bug magnate 05/23/09
#700 Running should not run into immobile monsters closed fixed (in master) bug takkaria 05/23/09
#845 Remove Self Knowledge potions closed fixed (in master) bug 05/23/09
#849 If you destroy one item of a pile and then squelch it, the rest are not dropped closed fixed (in master) bug 05/23/09
#854 Can't sell unidentified scroll of darkness closed fixed (in master) bug 05/23/09
#864 Items retrieved from home have inscriptions replaced with autoinscriptions closed fixed (in master) bug 05/23/09
#867 r1405 has object flag error on startup closed fixed (in master) bug 05/23/09
#841 Angband crashes on 'File->New' closed fixed (in master) bug 05/22/09
#829 809-branch: Remove waste in init1.c closed fixed (in master) bug magnate 05/22/09
#706 Number of Blows not Correct (again!) closed fixed (in master) bug magnate 05/20/09
#846 Numbers in item description neglect item's own pval closed duplicate bug magnate 05/16/09
#448 Propagate the CLW/CSW/CCW changes to the spellbooks closed fixed (in master) bug magnate 05/15/09
#839 Tone down XP for old FORCE_MAXHP monsters that aren't uniques closed fixed (in master) bug magnate 05/14/09
#663 r1071: Wrong article in hostile summons closed fixed (in master) bug magnate 05/14/09
#806 Make it clear what brands on rings do closed fixed (in master) bug magnate 05/14/09
#762 Alchemist's Gloves should be wearable by mages closed fixed (in master) bug magnate 05/14/09
#792 Make arriving on new levels safe closed fixed (in master) bug magnate 05/14/09
#840 Minor typo in weapon descriptions closed fixed (in master) bug magnate 05/14/09
#801 Inscriptions are no longer shown in the home closed fixed (in master) bug 05/14/09
#727 Targetting should warn when something is out of range closed fixed (in master) bug 05/13/09
#774 Ego-items with random powers should not get duplicate powers closed fixed (in master) bug 05/12/09
#830 Object knowledge menu crashes closed fixed (in master) bug 05/12/09
#833 (r1362) Random Artifact Names on Standard Artifacts closed fixed (in master) bug magnate 05/07/09
#834 Truncate pricing.log (to zero length) at startup closed fixed (in master) bug magnate 04/21/09
#682 Remove autoroller closed fixed (in master) bug 04/19/09
#664 refactor get_brand_mult() & pseudo-by-use in attack.c closed fixed (in master) bug magnate 04/13/09
#789 Add learn-resists-by-use code closed fixed (in master) bug 04/12/09
#751 Pseudo level {strange} does not work fully — Longbow of the Nagzul pseudos as {worthless} closed wontfix bug 04/12/09
#787 Allow arrows slays to be learnt on shoot closed fixed (in master) bug 04/12/09
#809 Use arrays instead of separate variables for object flags closed fixed (in master) bug 04/11/09
#655 Priests are now horribly unfair. {Psuedo-ID} closed wontfix bug 04/11/09
#699 New pseudo and squelch do not fit well together closed fixed (in master) bug 04/11/09
#825 make clean no longer recurses closed fixed (in master) bug 04/09/09
#821 Easy Know Missing closed fixed (in master) bug 04/09/09
#784 Squelch settings should not be saved with other settings closed fixed (in master) bug 04/09/09
#557 autosquelch squelches 'good' cursed items closed fixed (in master) bug 04/09/09
#745 monster group movement bug(s) closed fixed (in master) bug 04/09/09
#785 Various mushrooms have 0 value and squelch by default closed duplicate bug 04/09/09
#701 Give the new mushrooms some positive value closed fixed (in master) bug 04/09/09
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