{6} All Tickets By Milestone (Including closed) (2134 matches)

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Results (401 - 500 of 2134)

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3.1.0 (17 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#346 IDing rods by use closed fixed (in master) bug 09/21/07
#388 The saving of colours in the .prf file seems to be broken closed fixed (in master) bug 09/21/07
#389 "d" used twice in options menu closed fixed (in master) bug 09/21/07
#391 crash in message_add closed fixed (in master) bug 09/21/07
#382 When a shop does not want anything, a message should be displayed when hitting 's' closed fixed (in master) bug 09/14/07
#378 Clone and Fear effect switched closed fixed (in master) bug 09/14/07
#375 Remove autoscum closed fixed (in master) bug 09/14/07
#363 Stores should have their own "examine" command closed fixed (in master) bug 09/14/07
#359 Light descriptions misleading closed fixed (in master) bug 09/14/07
#347 Won't autopickup items autoinscribed with !* closed fixed (in master) bug 09/14/07
#336 Installer does not copy angband.glade to proper directory closed fixed (in master) bug 09/14/07
#292 Menus should use 1234567890 as little as possible for "tags". closed fixed (in master) bug 09/14/07
#358 Need some indication of maximum burden in UI closed fixed (in master) bug 09/12/07
#349 Add lib/xtra/mr_att.png to lib/xtra/graf closed fixed (in master) bug 09/12/07
#387 No obvious indication of whether SDL sound is turned on using ./configure closed fixed (in master) bug 09/12/07
#386 Monster flow has no range to speak of closed fixed (in master) bug 09/08/07
#18 Fix magic mapping and detection Gameplay closed fixed (in master) change normal takkaria 07/08/07

3.1.1 beta (83 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#529 Make the object recall term window far more useful closed fixed (in master) dev bug 07/26/09
#542 Disturb on reaching full mana/HP closed fixed (in master) dev bug 02/11/09
#651 Cannot reload randart saves in developmental versions closed fixed (in master) dev bug 02/03/09
#613 "Harmless" actions prevented by {!*} inscription closed fixed (in master) dev bug 01/17/09
#627 Priest Spell "Slow Poison" must be relearned after restarting save file. closed fixed (in master) dev bug 01/09/09
#597 CPU spikes on (firefox 3.0b5, csrss.exe) when loading angband 3.0.9b or 3.1.0/current closed fixed (in master) dev bug 01/08/09
#98 Allow squelch of unknown flavors. Main game closed fixed (in master) Dev change normal pmac 01/23/10
#561 Repeat command ('n') interactions with confusion and @f1 closed fixed (in master) 3.0.9b bug Mangojuice 01/22/09
#111 Record a new set of sound effects, under a permissive BSD-style licence Main game closed fixed (in master) task normal 01/23/10
#556 Need a 'reset squelch' option at creation closed fixed (in master) change 01/23/10
#516 Feature Request: Make 'repeat last command' only repeat in-game commands closed fixed (in master) change 01/23/10
#675 Unexplored dungeon in 32x32-enabled Windows port shows the cloak tile closed fixed (in master) bug 07/25/09
#645 Incorrect handling of amnesia when computing spell fail rate closed fixed (in master) bug 07/25/09
#637 Summoning sometimes "banishes" (deletes) the summoner closed fixed (in master) bug 07/18/09
#684 Looking at object.txt, new item "Great Hammer" has 8d1 damage closed invalid bug 07/02/09
#677 r1099: Provide a way to extract history without copy&paste closed fixed (in master) change magnate 05/23/09
#667 Re-examine fear changes closed fixed (in master) task 05/22/09
#663 r1071: Wrong article in hostile summons closed fixed (in master) bug magnate 05/14/09
#682 Remove autoroller closed fixed (in master) bug 04/19/09
#664 refactor get_brand_mult() & pseudo-by-use in attack.c closed fixed (in master) bug magnate 04/13/09
#634 Light breathers should light up the room closed invalid change 04/11/09
#655 Priests are now horribly unfair. {Psuedo-ID} closed wontfix bug 04/11/09
#557 autosquelch squelches 'good' cursed items closed fixed (in master) bug 04/09/09
#519 Get the debian bits to the point where they can be autobuilt closed fixed (in master) bug magnate 04/08/09
#668 When running, if you step on a trap, you get two @s on the screen while the trap message is displayed closed worksforme bug 04/06/09
#669 r1099: control-E doesn't work well closed fixed (in master) bug 04/05/09
#680 Two high-score entries for dead characters closed fixed (in master) bug 02/11/09
#670 r1099: reading ?acquirement off floor does not acquire closed worksforme bug 02/11/09
#661 "You have x number of y" message in store sometimes incorrect closed fixed (in master) bug 02/11/09
#639 Social status is not reset properly after death closed fixed (in master) bug 02/11/09
#131 Code documentation solution Documentation closed fixed (in master) task normal 02/11/09
#130 Project admin Project admin closed fixed (in master) task normal takkaria 02/11/09
#562 Ego items shouldn't be 'average' or 'cursed' for squelching closed fixed (in master) bug 01/28/09
#654 Resting not giving Pseudo-id is pointless closed fixed (in master) bug 01/24/09
#673 Description of Identification Spell Wrong closed fixed (in master) bug 01/24/09
#676 Help on Character Creation Screen Broken closed fixed (in master) bug 01/23/09
#666 main-gcu exhibits out-of-bounds array access in z-term at game init closed fixed (in master) bug 01/21/09
#678 r1099: gcu port leaves terminal colors damaged closed fixed (in master) bug 01/21/09
#616 No way to compile on OpenBSD closed fixed (in master) bug 01/18/09
#683 !BerserkStrength won't sell in town closed fixed (in master) bug 01/16/09
#681 Autoroller display issue closed wontfix bug 01/16/09
#672 r1099: Activating Evenstar gives wrong message closed fixed (in master) bug 01/15/09
#521 strange startup hang problem on XP closed fixed (in master) bug 01/09/09
#635 Angband on Windows startup speed is bad after many restarts closed fixed (in master) bug 01/08/09
#882 Repeat command on zap ignores uncharged rods closed fixed (in master) bug 07/24/10
#889 Wielding firestar causes it to prompt for a direction. closed fixed (in master) bug 07/24/10
#750 Remove ACTIVATE flag closed fixed (in master) bug 01/23/10
#760 'n' interacts oddly with inscribed ammo closed fixed (in master) bug 01/23/10
#49 Fix object pricing Main game closed fixed (in master) change normal 01/23/10
#364 Weapons need to be priced in line with their damage-dealing ability closed fixed (in master) bug 01/23/10
#886 repeat command ignores prompts closed fixed (in master) bug 01/23/10
#848 Make the monster list more useful closed fixed (in master) change magnate 01/23/10
#33 Flasks of oil and torches should have firebrand Main game closed fixed (in master) change normal takkaria 01/23/10
#63 Add support for automatically numbering characters ("Rocky IV") Main game closed fixed (in master) change low magnate 01/23/10
#872 = Command, Current Hitpoint warning closed fixed (in master) bug 08/01/09
#900 new-id: messages on ID should be consistent and coherent closed fixed (in master) change 07/25/09
#852 Torches of Brightness description wrong closed fixed (in master) bug takkaria 07/25/09
#908 Repeat last command when firing and previous target died fires at oneself (no prompt) closed fixed (in master) bug ajps 07/25/09
#695 r1099: Deleting macros breaks closed worksforme bug 07/25/09
#909 Character screen doesn't update correctly while you are in shop or home closed fixed (in master) bug 07/25/09
#878 auto squelch worthless items breaks on restarted character closed wontfix bug 07/25/09
#894 new-id: object/identify.c needs a thorough commenting closed fixed (in master) change 07/25/09
#714 setgid problems again closed invalid bug 07/25/09
#907 Changing starting gold/eq birth option messes up w/ previous character closed fixed (in master) bug 07/25/09
#814 Lose turn when unable to attack closed fixed (in master) bug 07/25/09
#835 Ensure that autoconf makefiles are strict about C89 closed fixed (in master) task 07/25/09
#367 Prompt for which ring to replace when wearing two closed fixed (in master) change takkaria 07/25/09
#842 Squelching average stuff is squelching more-than-average stuff closed fixed (in master) bug 07/25/09
#709 In graphics mode, the detection radius is displayed wrong closed fixed (in master) bug 07/25/09
#770 item pickup energy inconsistency closed fixed (in master) bug 07/25/09
#910 /lib/help has the wrong Makefile closed invalid bug 07/25/09
#704 Running with shift-arrow keys in roguelike keyset brings up squelch prompt closed fixed (in master) bug 07/25/09
#710 Should ESP radius be rectangular, like the detection area? closed wontfix bug 07/25/09
#752 Re-examine ID from first principles closed fixed (in master) bug takkaria 07/25/09
#788 Learn activations by use closed fixed (in master) bug 07/25/09
#791 Learn AC bonuses after n monster hits/attempted-hits closed fixed (in master) bug 07/25/09
#895 new-id: remove "XXX Eddie" commented bits of obj-desc.c and ensure that the special artifacts have correct names closed fixed (in master) task 07/25/09
#896 new-id: remove artifact_type::cur_num and ::max_num fields closed fixed (in master) change 07/25/09
#898 new-id: come up with a good savefile compat story closed fixed (in master) change 07/25/09
#901 new-id: Aware =RCold didn't have RES_COLD flag known in 'I'nspection display closed fixed (in master) bug 07/25/09
#903 new-id: Buying stuff from stores doesn't always make it fully known closed fixed (in master) bug 07/25/09
#899 new-id: =Teleportation's flavour is identified but teleport flag not known closed fixed (in master) bug 07/25/09
#897 new-id: remove TR2_ACTIVATE closed fixed (in master) change 07/25/09
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