{6} All Tickets By Milestone (Including closed) (2090 matches)

A more complex example to show how to make advanced reports.

Results (1901 - 2000 of 2090)

Triage (59 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1608 Barahir has duplicate level info closed invalid bug noz 12/28/11
#1609 Solar Power - How to Install Solar Power at Your Home closed invalid bug 12/28/11
#1572 Capitalisation glitch in chardumps and spoilers closed worksforme bug takkaria 10/31/11
#1552 Longbow of Extra Shots (+1) Only Shoots Once closed invalid bug 10/11/11
#1546 iphone 4 unlock-How to Restore an iPhone That is Unlocked closed invalid bug 09/27/11
#1541 Crash on dying, 3.3.1 closed worksforme bug 09/26/11
#1091 Allow import of monster memory even if we can't import old characters closed invalid change 09/22/11
#1521 crash with randarts closed invalid bug 09/22/11
#1532 Update spoilers closed duplicate bug 09/22/11
#1496 Improve running closed duplicate bug 09/22/11
#1527 Fix gold from chests under no_selling closed invalid bug magnate 09/17/11
#1535 Limit blows with very heavy weapons closed invalid bug magnate 09/17/11
#1323 Monsters should have unique names closed duplicate change 06/18/11
#952 No solid walls under -mgtk closed wontfix bug 06/12/11
#1080 Add min/max depths for ego types closed duplicate change magnate 06/04/11
#325 Using single items on floor requires extra prompt closed invalid bug 06/01/11
#1295 Allow access to birth options at the final stage of character creation closed duplicate change 05/22/11
#1426 Crash when down arrow is pressed closed duplicate bug 05/06/11
#1420 Detect Invisible does not always detect invisible monsters closed duplicate bug 04/26/11
#1416 Staff of Detect Invisible not showing invisible monster closed duplicate bug 04/24/11
#1334 Items can be psuedo'd after ID-by-throwing closed worksforme bug 04/23/11
#1405 Mutiple Pval oddness closed duplicate bug 04/20/11
#1400 Restore Item "mends" =Mouse, =Dog closed duplicate bug 04/13/11
#1371 gruesome bug leaps and then segfault at C-x; reproducible closed worksforme bug 03/14/11
#1372 gruesome bug leaps and then segfault at C-x; reproducible closed duplicate bug 03/13/11
#1343 Free attempts to find unseen invisible monsters closed wontfix bug 03/05/11
#1344 cannot handle window more than 256 chars wide closed duplicate bug 02/08/11
#1284 Move to C99 types closed duplicate change 12/26/10
#1272 Need -lSDL on new(ish) Linux closed duplicate bug 12/21/10
#38 Import UIAngband's wizard mode screen editor Main game closed wontfix change normal 12/21/10
#1153 Link on Linux with new binutils fails closed worksforme bug 12/18/10
#303 Detect monster creates 'visible' monsters that interrupts R* closed wontfix bug 12/18/10
#689 Squelch items in stores closed wontfix bug 12/18/10
#493 Windows port doesn't save when computer shut down closed duplicate bug 12/18/10
#1200 Trap suggestions closed duplicate change 12/18/10
#1231 Problem starting GTK Interface closed invalid bug 12/04/10
#1226 Overhead view and map views reversed closed wontfix bug 11/27/10
#1206 Game crashes whenever an unrecognized character is entered closed invalid bug 11/17/10
#971 inconsitency in monster info and rod information closed duplicate bug 07/24/10
#877 Let me disable townspeople closed wontfix change 01/23/10
#866 Tunneling should damage normal weapons closed wontfix change 01/23/10
#32 Replace the current autoroller with Antiband/Zangband's Gameplay closed wontfix change normal takkaria 01/23/10
#304 Shouldn't allow more than one selection for subwindow options closed wontfix bug 01/23/10
#323 Phantom staff in [436] closed worksforme bug 01/23/10
#1035 Display relative speed closed duplicate change 01/23/10
#1023 Stores won't buy closed invalid bug 11/30/09
#985 Crash when running ends next to the dungeon wall closed worksforme bug 11/22/09
#968 character creation broken in nightly build closed worksforme bug 11/06/09
#962 Method for detecting some cheating closed wontfix task 09/12/09
#946 Find a licence for the current sound files which is acceptable to Debian closed wontfix change takkaria 08/12/09
#913 Character dumps have some stats on a new line when they shouldn't be closed invalid bug 07/25/09
#802 Priest is uncomfortable with lucerne hammer closed wontfix bug 02/08/09
#805 testing ticket to see if email notification works closed invalid bug 02/08/09
#793 crazy kobold crash! closed invalid bug 02/03/09
#632 Detect Enchantment should be more consistent closed duplicate change 11/06/11
#144 Add main-qt.c Main game closed wontfix change normal 12/18/10
#625 Autosquelch attacking new items closed worksforme bug 01/23/10
#559 ID store items closed invalid change 01/23/10
#565 can't sell a staff closed invalid bug 01/23/10

v4 (41 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#39 Bring back player ghosts Main game assigned change normal GabeCunningham 10/23/11
#68 Improve the scorefile format, and the method of scoring Main game assigned change low MarbleDice 12/17/09
#78 Improve monster behaviour and AI Main game new change normal 10/21/11
#221 Switch to using cave_info2[][] for player-specific bits assigned task elly 12/18/10
#264 Should be able to identify items in your home confirmed change 12/18/10
#298 Add option to not autopickup with monsters in LOS confirmed change 10/21/11
#300 Remove monster AI options, replace with flag-controlled AI confirmed change 10/21/11
#334 Power comparison in 'l'ook assigned change magnate 10/21/11
#342 Collect stats on player confirmed change 06/02/10
#418 Add timed detections (i.e. non-monster ESP) confirmed change 10/21/11
#435 "Conducts" system new change 04/03/13
#443 Refresh monster list confirmed change 10/21/11
#509 Make "detect magic" a useful spell confirmed change 11/06/11
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin confirmed change 07/26/09
#726 Rationalize damage/effects simultaneously applied confirmed change magnate 10/21/11
#765 Document and improve debug commands confirmed change 01/01/11
#775 Assess distance of missile weapons and magics confirmed change 12/24/10
#837 Give a meaning to object colors new change magnate 10/21/11
#869 Check and revise monster power algorithm assigned change magnate 10/21/11
#963 Pathfinding new change 10/21/11
#992 Make multi-breath effects better than single breath effects confirmed change magnate 10/24/11
#1002 Re-do curses in randart.c new change magnate 10/23/11
#1003 obj-power.c: calculate values for resists based on monster power new change magnate 10/21/11
#1006 Rewrite randart.c for fully comprehensive tracking of combinations assigned change magnate 10/23/11
#1015 Granular ESP confirmed change 10/21/11
#1024 Rebalance classes new change 12/01/11
#1041 Refactor effects to allow variables assigned task magnate 11/22/11
#1045 Randart activation messages sometimes inappropriate assigned bug magnate 10/21/11
#1113 Take a look at stealth and monster detection confirmed change 10/21/11
#1115 Improve squelch UI confirmed change 12/03/11
#1124 Consolidate flag data into list-* files assigned task magnate 10/21/11
#1161 Split the object list into LOS and aware new change 10/21/11
#1165 Collect stats on randarts assigned task magnate 10/23/11
#1172 Suggestion for change to monster memory display format new change 07/22/10
#1173 Multiple Allocation lines broken confirmed bug magnate 10/21/11
#1191 More info when inspecting items new change 09/10/10
#1205 Rework armour penalties confirmed change magnate 10/21/11
#1233 Replace +blows with -epb confirmed change magnate 10/21/11
#1279 Introduce monster mana confirmed change 10/21/11
#1298 Update races confirmed change d_m 10/23/11
#1332 Add more mimic/lurker types confirmed change GabeCunningham 10/23/11
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