{6} All Tickets By Milestone (Including closed) (2090 matches)

A more complex example to show how to make advanced reports.

Results (2001 - 2090 of 2090)

v4 (90 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1376 Extract text strings for monster spells to an edit file assigned change magnate 04/28/12
#1403 Outstanding refactoring confirmed task magnate 10/21/11
#1407 randarts: ensure that activations do not duplicate flags confirmed bug magnate 10/23/11
#1408 Monster-specific ESP new change 10/21/11
#1421 Add more caster items new change 10/21/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources new change 10/21/11
#1437 Distinguish side effects from damage for monster melee attacks new change magnate 10/21/11
#1442 Set bonuses for artifacts confirmed change magnate 10/25/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen new change 10/21/11
#1451 Fix random_value parsing so that you can specify certain negative values assigned bug elly 10/23/11
#1497 Create an interactive monster.txt editor new task 07/26/11
#1520 Remove Satisfy Hunger confirmed change 10/23/11
#1548 Review artifact.txt assigned task magnate 10/21/11
#1558 Changes to tvals and svals assigned task magnate 03/26/12
#1560 Racial equipment bonuses/penalties new task magnate 10/23/11
#1562 Get cleverer about affix compatibility new change magnate 06/05/12
#1566 Rewrite tile-picker code confirmed bug noz 10/24/11
#1567 Allow affixes and themes to grant activations new change magnate 10/24/11
#1568 Policy on alloc_prob == 0 new change 11/02/11
#1569 Store o_ptr->num_affixes new task magnate 10/28/11
#1573 Tidy up ID and everseen layers confirmed bug noz 11/05/11
#1579 ID-by-use shows ? for obvious-on-wield effects new bug 11/08/11
#1585 Add bool no_arts to artifact_type new change magnate 11/18/11
#1588 Separate monster casting power from monster level new change 11/25/11
#1589 Heuristic for obviousness of item properties confirmed change magnate 03/01/12
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items new bug 12/11/11
#1598 Replace pseudoID new change 12/16/11
#1600 Create master table for legal affixes new task magnate 06/05/12
#1605 Learning an attribute sometimes does not learn its rune new bug 12/24/11
#1607 Summary flag screens for inventory and home new change 12/26/11
#1622 Fix describe_damage new bug magnate 03/01/12
#1656 Convert archery to the new combat system new change magnate 06/05/12
#1659 Handle flags which trigger at random new bug 06/07/12
#1673 Add the Club of Bullroarer new change 08/31/12
#1812 Keymap bug under Linux, unknown port new bug 12/30/14
#1830 Update SDL frontend to SDL 2.x new task noz 11/07/14
#192 Create an item distribution visualiser closed wontfix task normal 04/05/13
#1433 AI: monsters with passwall get confused by permarock closed fixed (in master) bug 11/11/12
#1658 Make xp drain more proportionate closed fixed (in v4) bug 06/09/12
#1627 Allow affixes to affect balance and heft closed fixed (in v4) change magnate 06/09/12
#1644 Tidy up slays closed fixed (in v4) bug magnate 04/29/12
#757 Look into reducing LOS/LOF closed fixed (in master) change 04/23/12
#1631 Artifact spellbooks don't show up purple in item list closed fixed (in v4) bug magnate 03/18/12
#1623 Monster memory not updated if brand is resisted closed fixed (in v4) bug magnate 03/01/12
#1004 obj-power.c: address weight properly closed fixed (in v4) change magnate 03/01/12
#828 Make to-hit formula more intuitive closed fixed (in v4) change magnate 03/01/12
#1446 Separate monster AC into evasion and absorption closed fixed (in v4) change 03/01/12
#1587 Turn slays/brands into pvals closed fixed (in v4) change magnate 02/12/12
#1614 Enchant weapon needs to understand finesse and prowess closed fixed (in v4) bug 02/12/12
#1620 Windows Kernel32 Dll closed invalid change 02/12/12
#1597 Chardumps and artifact spoilers do not display object descriptions. closed fixed (in v4) bug myshkin 12/14/11
#1596 Artifact knowledge menu lists never found artifacts closed fixed (in v4) bug myshkin 12/14/11
#510 Monsters shouldn't be able to drop items branded against them. closed fixed (in v4) change 12/13/11
#1594 Fix random names closed fixed (in master) bug myshkin 12/09/11
#1559 Make themes more random closed fixed (in v4) change magnate 12/08/11
#1458 Add a borg closed fixed (in v4) change elly 11/15/11
#1581 Make alloc_max checks use p_ptr->depth closed fixed (in v4) bug magnate 11/11/11
#993 Fully implement HURT_FIRE and HURT_COLD closed fixed (in v4) change magnate 11/06/11
#353 Make dungeon spellbooks into artifacts closed fixed (in v4) change magnate 11/06/11
#258 More useful monster recall closed fixed (in master) change 11/05/11
#1574 Use random names for runes closed fixed (in v4) change 11/04/11
#1576 Make sure that learning the absence of a rune does not mark it known closed fixed (in v4) bug magnate 11/03/11
#1561 Overhaul knowledge menus closed fixed (in v4) bug noz 11/01/11
#1050 Finer controll for item squelch closed fixed (in v4) change magnate 10/31/11
#1563 Save everseen info somewhere sensible closed fixed (in v4) bug magnate 10/31/11
#800 Sort out bucklers closed fixed (in v4) change magnate 10/31/11
#1565 Use affixes in artifact names closed fixed (in v4) bug magnate 10/26/11
#1540 Remove bogus pvals closed fixed (in v4) task magnate 10/22/11
#1415 Create OF_GOOD to distinguish high-level wearables closed fixed (in v4) task magnate 10/22/11
#1395 Allow ego types to affect item weight closed fixed (in v4) change magnate 10/22/11
#1179 Move ego types to the alloc_prob system closed fixed (in v4) task magnate 10/22/11
#1014 Get rid of the hard limit for artifact lights and jewelry closed fixed (in v4) change magnate 10/22/11
#958 re-add broken/worn weapon/armor types closed fixed (in v4) change magnate 10/22/11
#720 Changes to item generation closed fixed (in v4) task magnate 10/22/11
#156 Review and incorporate Leon's dungeon patch reopened change normal 12/24/10
#518 Maintain savefile compatibility when editing monster.txt assigned change GabeCunningham 01/20/11
#564 Need some analysis of mage spells new task 12/11/09
#578 Possibly implement a "targetted teleport" feature? new change 07/26/09
#580 Cut down dungeon depth confirmed change 12/18/10
#581 Use a flag-based terrain system new task 07/26/09
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player assigned change GabeCunningham 10/21/11
#594 Try and make all stats more relevant to all classes confirmed change 10/21/11
#595 Add more monster race and slay types confirmed change 10/21/11
#599 Linearise the stat system confirmed change 07/26/09
#601 Monster AI needs to understand player vulnerabilities confirmed change 07/26/09
#619 Potion of flight rather than ring of escape new change 07/26/09
#623 tele_to should check the destination more carefully new change 07/26/09
#531 Show more direct statistics on the character screen, incl. Energy confirmed dev change 12/26/10
#534 Rework critical hits closed fixed (in v4) dev change magnate 03/01/12
#587 Think about adding EyAngband item prefixes closed fixed (in v4) dev change magnate 10/22/11
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