{6} All Tickets By Milestone (Including closed) (2134 matches)

A more complex example to show how to make advanced reports.

Results (2101 - 2134 of 2134)

v4 (34 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1581 Make alloc_max checks use p_ptr->depth closed fixed (in v4) bug magnate 11/11/11
#993 Fully implement HURT_FIRE and HURT_COLD closed fixed (in v4) change magnate 11/06/11
#353 Make dungeon spellbooks into artifacts closed fixed (in v4) change magnate 11/06/11
#258 More useful monster recall closed fixed (in master) change 11/05/11
#1574 Use random names for runes closed fixed (in v4) change 11/04/11
#1576 Make sure that learning the absence of a rune does not mark it known closed fixed (in v4) bug magnate 11/03/11
#1561 Overhaul knowledge menus closed fixed (in v4) bug noz 11/01/11
#1050 Finer controll for item squelch closed fixed (in v4) change magnate 10/31/11
#1563 Save everseen info somewhere sensible closed fixed (in v4) bug magnate 10/31/11
#800 Sort out bucklers closed fixed (in v4) change magnate 10/31/11
#1565 Use affixes in artifact names closed fixed (in v4) bug magnate 10/26/11
#1540 Remove bogus pvals closed fixed (in v4) task magnate 10/22/11
#1415 Create OF_GOOD to distinguish high-level wearables closed fixed (in v4) task magnate 10/22/11
#1395 Allow ego types to affect item weight closed fixed (in v4) change magnate 10/22/11
#1179 Move ego types to the alloc_prob system closed fixed (in v4) task magnate 10/22/11
#1014 Get rid of the hard limit for artifact lights and jewelry closed fixed (in v4) change magnate 10/22/11
#958 re-add broken/worn weapon/armor types closed fixed (in v4) change magnate 10/22/11
#720 Changes to item generation closed fixed (in v4) task magnate 10/22/11
#156 Review and incorporate Leon's dungeon patch reopened change normal 12/24/10
#518 Maintain savefile compatibility when editing monster.txt assigned change GabeCunningham 01/20/11
#564 Need some analysis of mage spells new task 12/11/09
#578 Possibly implement a "targetted teleport" feature? new change 07/26/09
#580 Cut down dungeon depth confirmed change 12/18/10
#581 Use a flag-based terrain system new task 07/26/09
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player assigned change GabeCunningham 10/21/11
#594 Try and make all stats more relevant to all classes confirmed change 10/21/11
#595 Add more monster race and slay types confirmed change 10/21/11
#599 Linearise the stat system confirmed change 07/26/09
#601 Monster AI needs to understand player vulnerabilities confirmed change 07/26/09
#619 Potion of flight rather than ring of escape new change 07/26/09
#623 tele_to should check the destination more carefully new change 07/26/09
#531 Show more direct statistics on the character screen, incl. Energy confirmed dev change 12/26/10
#534 Rework critical hits closed fixed (in v4) dev change magnate 03/01/12
#587 Think about adding EyAngband item prefixes closed fixed (in v4) dev change magnate 10/22/11
Note: See TracReports for help on using and creating reports.