{9} Activity Report (All Tickets) (50 matches)

  • List all tickets by modification date.
Ticket Modified Created Summary Keywords Status Milestone Type Owner Status
#85 03/09/15 04/19/07 Use Mr. Att logo on all platforms windows closed 4.0 task closed
#106 02/07/15 04/26/07 Make graphics, sound options in-game options ui closed Future change closed
#142 10/01/13 06/03/07 Windows font handling bug windows closed 3.5.0 bug closed
#618 08/30/13 07/02/08 Using the Mouse to look around. mouse new Future change new
#332 08/29/13 08/05/07 Target no longer clears when targeted monster dies close-jan closed 3.5.0 bug closed
#888 08/29/13 06/23/09 CCW and CMW (almost) replicated magic closed 3.5.0 bug closed
#427 08/01/13 01/22/08 When screen is above a certain length, text is limited to 15 characters display closed 3.5.0 bug closed
#121 07/31/13 05/12/07 Inventory listings should respond to the term size they are in display closed 3.5.0 bug closed
#880 07/31/13 06/16/09 Dead keys do not work in OS X port mac closed 3.5.0 bug closed
#135 04/27/13 06/01/07 Don't use C reserved identifiers compat confirmed Ongoing bug confirmed
#756 04/27/13 01/19/09 More flexible windowing in the gcu-port gcu new Future change new
#586 04/27/13 05/05/08 Allow restriction of auto pickup to consumables commands confirmed Future change confirmed
#502 04/27/13 03/06/08 Using the new flavours proposed on the forum? items new Future change new
#277 04/27/13 07/19/07 Mini-map overlay/seperate window display new Future change new
#183 04/27/13 07/01/07 Full mouse playability mouse new Future change new
#81 04/27/13 04/09/07 Allow Angband to work on 16-row displays display new Future change new
#1073 04/27/13 01/06/10 Make Char dumps include more information dump closed 3.5.0 change closed
#860 04/23/13 05/20/09 Simplify Commands T, t, and X (macro) commands closed 3.5.0 change closed
#768 04/12/13 01/23/09 FOV code is hideous cleanup closed 3.5.0 bug closed
#11 04/08/13 03/18/07 Help changes help meta closed 3.5.0 change closed
#858 04/05/13 05/18/09 Insribing objects Max=# inscriptions confirmed Future change confirmed
#859 04/05/13 05/20/09 Batch Reading of Scrolls commands closed Future change closed
#795 04/05/13 02/04/09 Port to Symbian S60 using SDL port closed Future task closed
#757 04/23/12 01/19/09 Look into reducing LOS/LOF combat,interesting closed v4 change closed
#1166 03/12/12 06/25/10 [patch] Add option to disable <enter> command menu commands closed 3.2.0 change closed
#1618 02/12/12 02/10/12 Hellhäutige LiveCams Hellhäutige LiveCams closed Triage task closed
#1620 02/12/12 02/11/12 Windows Kernel32 Dll Windows Kernel32 Dll closed v4 change closed
#632 11/06/11 09/02/08 Detect Enchantment should be more consistent magic detection closed Triage change closed
#963 10/21/11 09/10/09 Pathfinding ai new v4 change new
#942 06/22/11 08/06/09 Move angband.ico to src\win windows closed 3.3.0 task closed
#838 06/13/11 05/05/09 isolated initial room dungeon closed 3.3.0 bug closed
#1145 05/22/11 04/19/10 Afraid monsters should fail to cast spells combat closed 3.3.0 change closed
#101 05/21/11 04/24/07 Improve messages a la NPP display backport closed 3.3.0 change closed
#749 05/16/11 01/17/09 A uniform way to access player knowledge of player state cleanup closed 3.3.0 task closed
#318 01/30/11 08/01/07 Consolidate monster entries recall closed 3.3.0 change closed
#1135 01/22/11 03/23/10 No sound plays in shops sound closed 3.3.0 bug closed
#1074 12/26/10 01/06/10 More colors in monster recall. recall closed 3.3.0 change closed
#1136 12/23/10 03/23/10 Feature Req: Quick option to resize the graphics to match the tileset. graphics closed 3.2.0 change closed
#232 12/22/10 07/09/07 Solid block characters are invisible under Windows Vista windows closed 3.2.0 bug closed
#436 12/18/10 01/31/08 RiscOS Gravity Hound Bug riscos closed 3.2.0 bug closed
#1153 12/18/10 05/31/10 Link on Linux with new binutils fails linux closed Triage bug closed
#555 12/18/10 03/31/08 Break up visually what happens each "turn" display closed 3.2.0 change closed
#309 12/18/10 07/30/07 Why are there separate 'p' and 'm' commands? commands confirmed Future change confirmed
#303 12/18/10 07/29/07 Detect monster creates 'visible' monsters that interrupts R* detection closed Triage bug closed
#264 12/18/10 07/12/07 Should be able to identify items in your home stores confirmed v4 change confirmed
#689 12/18/10 01/09/09 Squelch items in stores stores squelch closed Triage bug closed
#558 12/18/10 04/05/08 Vaults don't have good objects items closed 3.2.0 bug closed
#1159 12/18/10 06/21/10 Problems with html screendumps dump closed 3.2.0 bug closed
#1117 12/18/10 02/14/10 Error parsing users prf windows closed 3.2.0 bug closed
#973 12/18/10 09/29/09 Wildcard (*) in stores accepts anykey stores closed 3.2.0 bug closed
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