Roadmap
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Some ideas for this release:
- The game should be settling down again a bit by now, so it's time to start looking at making sure we have a user manual, tutorial, and generally work on user-end stuff. This might involve some more platform-native work on the GTK and OS X ports, for example.
- It would be nice to take a fresh look at stores (UI and logic) to see how they can be improved. This may involve removing charisma, or at least removing its effect on store prices.
- Moving spells across to the effects.c framework would be good.
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Next major release. Major goals:
- Removing Charisma, perhaps replacing with Stealth
- Fixing object pricing
- Getting the game entirely mouse-playable
- Look at combat changes, which includes how spellcasters compare to non-casters and how to make casters rely more upon magic for offence
Minor goals:
- Further untangling the code and making it more modular
- Adding new curses
- Multiple pval support
- Monster drops matching their type more
- Redesigning the character screen
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Note: See
TracRoadmap for help on using
the roadmap.
