Opened 11 years ago

Closed 9 years ago

#1004 closed change (fixed (in v4))

obj-power.c: address weight properly

Reported by: magnate Owned by: magnate
Milestone: v4 Keywords: items

Description (last modified by magnate)

Power should be based on AC per unit weight for armour items, bearing in mind that base AC cannot be disenchanted. Depends on #951.

For melee weapons heavier means more damage from criticals (until these are reworked), but lighter means more blows (need to observe breakpoints like 25lbs until after #987).

For everything else (launchers, lights, jewelry), lighter is better.

Change History (3)

comment:1 Changed 10 years ago by magnate

  • Milestone changed from 4.0 to 3.4.0

comment:2 Changed 9 years ago by magnate

  • Milestone changed from 3.4.0 to 4.0

Initial assignment to v4 per

comment:3 Changed 9 years ago by magnate

  • Description modified (diff)
  • Resolution set to fixed (in v4)
  • Status changed from new to closed

Lovely. This now doesn't need further fixing at all, since the only outstanding issues have gone away: weight is no longer a factor in crits (#534) nor in blows. So apart from a trivial +1 power for anything which is lighter-than-average, the only real issue is AC-per-unit-weight, which has been ok for a while now.

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