Changes between Initial Version and Version 4 of Ticket #1038


Ignore:
Timestamp:
12/13/09 16:51:47 (10 years ago)
Author:
MarbleDice
Comment:

[b4e1543] (SVN r1843) includes some fixes:

  • Properly compute average calculation for m_bonus
  • Don't display timeout for items that don't use them but have effects
  • Style and standards fixes:
    • Define parse_random_value() as a static function
    • Properly typedef/define random_value struct
    • Use string tokenization instead of non-ANSI scan sets %[]

Legend:

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  • Ticket #1038

    • Property Status changed from new to closed
    • Property Resolution changed from to fixed
    • Property Milestone changed from Triage to 3.1.2 beta
  • Ticket #1038 – Description

    initial v4  
    55Where 5 is a constant base, 2d6 is a damroll, and M8 is m_bonus(8).  The base, the damroll, just the number of dice, and the m-bonus parameter are all optional.  A leading negative sign should invert the entire value.  This would have several nice benefits: 
    66 
    7 {{{ 
    8 * Allow re-balancing of object bonuses without recompiling 
    9 * Allow weapon/armor bonuses to be balanced on a per-sval basis 
    10 * Remove significant hard-coding in object/obj-make.c 
    11 * May simplify auto-identify on jewelry or other objects 
    12 }}} 
     7 * Allow re-balancing of object bonuses without recompiling 
     8 * Allow weapon/armor bonuses to be balanced on a per-sval basis 
     9 * Remove significant hard-coding in object/obj-make.c 
     10 * May simplify auto-identify on jewelry or other objects