Opened 9 years ago

Closed 8 years ago

#1074 closed change (fixed (in master))

More colors in monster recall.

Reported by: Tobias Owned by:
Milestone: 3.3.0 Keywords: recall
Cc:

Description

A few things in monster recall should also be colored.

Breeder warning: It is like a summon, should be yellow or orange.

Pass/Bore? through walls: Are important to know and require different strategies sometimes. should be yellow.

No move: should be green, is as interesting as it makes the monster much easier.

Change History (6)

comment:1 Changed 9 years ago by anonymous

There's a balance here, as if everything is colored, it's hard to see anything. Currently green/yellow/orange are used only by the abilities and if other types of information (movement properties) start using those colors too, it might get harder to pick them out.

Breeding at least is probably similar enough to use orange. Another possibility is finding a color for all monster properties, so you can identify the text that lists them easily. Having 256 colors in might allow some more freedom with color selection.

comment:2 Changed 9 years ago by Tobias

Well movement speed is already dark green, i don't think that the other important movement properties should be too different.

comment:3 Changed 9 years ago by magnate

  • Milestone changed from Triage to 3.1.3

A lot was done in [c99f580] (SVN r1696) (as part of #532) to improve this. I agree that all of MULTIPLY, NEVER_MOVE and PASS_WALL/KILL_WALL would be interesting to note. Yes, having more colours should make this easier.

comment:4 Changed 8 years ago by magnate

  • Milestone changed from 3.2.0 to 3.3.0

Punting to 3.3: non-urgent bug or change.

comment:5 Changed 8 years ago by takkaria

  • Status changed from new to pending

in staging now [623d092]

comment:6 Changed 8 years ago by takkaria

  • Resolution set to fixed
  • Status changed from pending to closed

in master now, as of [203f442ba8ed]

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