Ticket #1176 (assigned bug)
Monster recall fails in subwindow with flickering monsters
| Reported by: | noz | Owned by: | d_m |
|---|---|---|---|
| Milestone: | 3.5.0 | Keywords: | recall subwindow display |
| Cc: |
Description
If you share monster recall and monster list in a subwindow, it is not possible to view the recall info (e.g. when you 'l'ook) for multi-coloured monsters such as multi-hued dragons, disenchanter eyes etc. with the new colour-cycling code in place.
The recall info is immediately replaced by the monster list again, presumably because the colour-cycling code generates a periodic redraw event.
Change History
comment:3 Changed 3 years ago by d_m
There is now any option to turn the animations off (and in fact the option is off by default now). So... in the short term this is fixed.
It would be nice to fix this in the long-term, although I think the recall window implementation isn't really set up to handle something like this. I could imagine the recall window continuing to recall until another action is taken.

In fact, it's worse than just not being able to look at the multi-coloured monsters. If you are aware of *any* multi-coloured monsters (i.e. they are in your monster list), then you cannot view the recall details of *any* monster (including normal coloured ones).