Ticket #1176 (assigned bug)
Monster recall fails in subwindow with flickering monsters
|Reported by:||noz||Owned by:||d_m|
|Milestone:||3.5.0||Keywords:||recall subwindow display|
If you share monster recall and monster list in a subwindow, it is not possible to view the recall info (e.g. when you 'l'ook) for multi-coloured monsters such as multi-hued dragons, disenchanter eyes etc. with the new colour-cycling code in place.
The recall info is immediately replaced by the monster list again, presumably because the colour-cycling code generates a periodic redraw event.
- Summary changed from Monster recall fails in subwindow for multi-coloured monsters to Monster recall fails in subwindow with flickering monsters