Opened 6 years ago

Last modified 6 years ago

#1298 confirmed change

Update races

Reported by: d_m Owned by: d_m
Milestone: v4 Keywords: player interesting
Cc:

Description (last modified by d_m)

So, here are some usage stats from oook:

785 high elf

398 dwarf

328 dunedain

212 half-troll

171 human

138 hobbit

133 gnome

132 kobold

106 half-orc

95 half-elf

79 elf

Here are some conclusions I've drawn from this stat, general discussions of races, and playing:

  1. The XP penalty is pointless and doesn't balance anything--if you are playing a "better" race you can just dive deeper to get the same XP you would have--and if you are playing a "bad" race you have to stay shallower anyway due to lack of resists/better-stats/power.
  1. Right now only two races lack infravision (human and dunedain) so basically it's a penalty against playing them. I think that other races (maybe elves and hobbits?) should lose it--I am not committed to the TSR model of infra-vision at all, and elves don't really live in caves (hobbits live in holes but well-lit ones).
  1. "elf" is pointless and no one plays it. We should remove it, and optionally rename "high elf" to "elf"
  1. Every race needs at least one cool resistance/power, or to be the best at one kind of stat, so there is some incentive to try that race out. Right now for "best" stat we have:

STR - half-troll (+4)

DEX - high-elf/hobbit (+3)

CON - half-troll/dunedain (+3)

INT - high-elf (+3)

WIS - dunedain/dwarf (+2)

CHA - this is a pointless stat (high elf +5)

So the races who don't have a peak stat are: human, half-elf, elf, gnome, half-orc, kobold. The races with two peak stats are: high-elf, dunedain. It's OK for some races to be better than others, but right now Dunedain and High-Elf are probably a bit too good.

Anyway, I have more ideas but I need to just finish writing this ticket. My basic idea is that no one is playing the "challenge races" and I'm not sure they are even a useful concept. So, we should remove them and/or give them advantages over the "go to" races. We can also optionally rebalance the good races somewhat, especially given that the XP modifier (intended to balance the races) doesn't help at all.

Change History (10)

comment:1 Changed 6 years ago by d_m

  • Description modified (diff)

comment:2 Changed 6 years ago by d_m

  • Description modified (diff)

comment:3 Changed 6 years ago by d_m

  • Description modified (diff)

comment:4 Changed 6 years ago by d_m

  • Description modified (diff)

comment:5 Changed 6 years ago by d_m

  • Description modified (diff)

comment:6 Changed 6 years ago by GabeCunningham

Here's the forum thread where this was discussed: http://angband.oook.cz/forum/showthread.php?t=4007

I'm somewhat partial to the idea of having your choice of race affect your skills (or maybe give you some other unique benefits.) Dwarves could tunnel better, hobbits could have a better disarm skill, elves could have improved archery in some non-broken way. Maybe humans could be a teensy bit better than baseline in all of the skills.

comment:7 Changed 6 years ago by magnate

  • Milestone changed from 3.3.0 to Future
  • Status changed from new to confirmed

Punting in accordance with new milestone policy (that any other milestone is only set once someone is actually working on the ticket).

comment:8 Changed 6 years ago by magnate

  • Keywords player interesting added; races removed

comment:9 Changed 6 years ago by magnate

  • Milestone changed from Future to 4.0

Initial assignment to v4 per http://trac.rephial.org/roadmap

comment:10 Changed 6 years ago by magnate

Good ideas at http://angband.oook.cz/forum/showthread.php?t=5019, including one about incrementing character skills more smoothly than every 10 clevs.

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