Opened 9 years ago

Closed 8 years ago

Last modified 8 years ago

#1390 closed change (fixed (in master))

change meteors to travel like bolts

Reported by: eddiegrove Owned by:
Milestone: 3.3.0 Keywords: gameplay
Cc:

Description

I posted the following on oook:

One major annoyance is how meteor swarm works. The meteor that kills produces the loot, but the next meteor destroys the loot. However, that only happens if you target the monster. If you aim in a direction or at a square behind it, the loot doesn't get trashed when the meteor explodes out of range.

IMO meteors should be changed to travel like a bolts before they explode. Allow me to target normally without automatically destroying my loot unless the foe is at the extreme of the spell range.

Change History (7)

comment:1 Changed 9 years ago by magnate

Could this be achieved by making GF_METEOR less damaging to items instead? Simply giving it PROJECT_STOP is probably not what you want - that would make it behave like a bolt before it exploded, but wouldn't change its effect on items.

comment:2 Changed 9 years ago by d_m

I thought it would help. I think Eddie's problem is that if he targets a square, the meteor always hits that square, rather than continuing in that direction if there is no monster there (e.g. like fire bolt or something). The concern is not that meteors destroy items, but that a meteor will destroy an actual drop by the creature the previous meteor killed.

comment:3 Changed 9 years ago by d_m

That said, making it not destroy items would certainly also fix the problem.

comment:4 Changed 9 years ago by eddiegrove

Mage attacks damage items. I have no problem with that. They do not destroy the items that are being dropped, only preexisting items, which is strange, but that's how it is for all attacks. My problem is that if there is a monster, and you target it, you destroy its drop unless it is the very last meteor that kills it. If you target 5 spaces beyond it, the meteors hit the monster until it is dead, and then the excess go past to your target and do not destroy the drop. So instead of targeting the monster, you go through hoops targeting somewhere else when you are really aiming at the monster. That is terrible design.

comment:5 Changed 8 years ago by d_m

  • Status changed from new to pending

I've made the suggested change. The project() flags are currently a little hairy, but it seems to work OK.

If we want to revisit how meteor swarm works later we can.

comment:6 Changed 8 years ago by d_m

  • Milestone changed from Triage to 3.3.0

comment:7 Changed 8 years ago by magnate

  • Resolution set to fixed
  • Status changed from pending to closed

In master as of [r72e6029], Sun 22 May 2011.

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