Opened 6 years ago

Closed 4 years ago

#1433 closed bug (fixed (in master))

AI: monsters with passwall get confused by permarock

Reported by: takkaria Owned by:
Milestone: v4 Keywords: ai
Cc:

Description

Fix for this will be in monster/melee2.c:get_moves_aux().

Change History (3)

comment:1 Changed 6 years ago by magnate

  • Status changed from new to confirmed

comment:2 Changed 5 years ago by magnate

  • Milestone changed from 3.4.0 to 4.0

Initial assignment to v4 per http://trac.rephial.org/roadmap

comment:3 Changed 4 years ago by fizzix

  • Resolution set to fixed (in master)
  • Status changed from confirmed to closed

This is fixed in master by causing passwall monsters to revert to normal pathfinding when near permanent walls. There are a couple of edge cases where poor pathfinding behavior occurs, but in general this solves the vast majority of pathing issues.

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