Opened 8 years ago

Closed 7 years ago

#1446 closed change (fixed (in v4))

Separate monster AC into evasion and absorption

Reported by: magnate Owned by:
Milestone: v4 Keywords: combat
Cc:

Description (last modified by magnate)

This has actually been done by fizzix in a branch months ago, but it needs a ticket to track various issues, because other tickets are dependent upon it. As well as the basic combat mechanics and the additional field in monster.txt, it requires some re-thinking of how slays and brands work (do they simply add to damage and therefore affect only absorption, or do they reduce or bypass evasion? Should either impact be linear or percentile or something else?). Then see #534.

Note that making this separation for the player would be a whole different project and would need its own ticket.

Change History (3)

comment:1 Changed 8 years ago by magnate

  • Milestone changed from Future to 4.0

Initial assignment to v4 per http://trac.rephial.org/roadmap

comment:2 Changed 8 years ago by magnate

See NewCombat.

comment:3 Changed 7 years ago by magnate

  • Description modified (diff)
  • Resolution set to fixed (in v4)
  • Status changed from new to closed

[8cefa2b] Slays/brands do not currently have any relationship with evasion, they simply increase damage and therefore help bypass absorption.

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