#1470 closed bug (fixed (in master))
Saving keymaps shouldn't save game-specified keymaps
Reported by: | takkaria | Owned by: | takkaria |
---|---|---|---|
Milestone: | 3.3.0 | Keywords: | InputRework keymap |
Cc: |
Description
So at the moment, if you dump your keymaps, you also get a load of crap from the game's default pref files which do stuff like map shift-kp keys onto running keys, etc. It would make a lot more sense if the game didn't dump these.
How to do this? Mark keymaps loaded from lib/pref/* as 'game' keymaps and don't save them out.
Change History (2)
comment:1 Changed 8 years ago by takkaria
- Status changed from new to pending
comment:2 Changed 8 years ago by magnate
- Resolution set to fixed
- Status changed from pending to closed
In master as of [r5c8f16e]
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fixed in staging, [3a9b27f]