Opened 9 years ago

Closed 9 years ago

Last modified 9 years ago

#1470 closed bug (fixed (in master))

Saving keymaps shouldn't save game-specified keymaps

Reported by: takkaria Owned by: takkaria
Milestone: 3.3.0 Keywords: InputRework keymap


So at the moment, if you dump your keymaps, you also get a load of crap from the game's default pref files which do stuff like map shift-kp keys onto running keys, etc. It would make a lot more sense if the game didn't dump these.

How to do this? Mark keymaps loaded from lib/pref/* as 'game' keymaps and don't save them out.

Change History (2)

comment:1 Changed 9 years ago by takkaria

  • Status changed from new to pending

fixed in staging, [3a9b27f]

comment:2 Changed 9 years ago by magnate

  • Resolution set to fixed
  • Status changed from pending to closed

In master as of [r5c8f16e]

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