Opened 8 years ago
Last modified 5 years ago
#1477 confirmed change
Allow min pval in object.txt
Reported by: | jens | Owned by: | |
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Milestone: | Future | Keywords: | items |
Cc: |
Description (last modified by nckmccnnll)
Today you can assign a minimum value for pvals in ego_item.txt. This is not possible in object.txt, even though you can assign random values in the same way as in ego_item.txt
Change the L: line in object.txt, so it has the same functionality as the L: line in ego_item.txt.
Change History (3)
comment:1 follow-up: ↓ 2 Changed 8 years ago by magnate
- Milestone changed from Triage to Future
- Status changed from new to confirmed
comment:2 in reply to: ↑ 1 Changed 8 years ago by jens
Replying to magnate:
In fact, we could also have the M: lines in object.txt as well, for things like Weaponmastery and so on. (That said, I'd rather move jewelry to the ego system.)
Yes M: lines would be nice to have, even if jewelry was moved out. There are no objects that need it yet, but it's good to have the possibility.
I agree on moving jewelry to the ego system, but some basic jewelry should be kept in object. Incidentally, after a refactor in the nightlies, it is now possible to make ego jewelry (and elec resistant rods etc.).
comment:3 Changed 5 years ago by nckmccnnll
- Description modified (diff)
The relevant lines in ego_item.txt are now min-combat and min-values, but the principle remains
In fact, we could also have the M: lines in object.txt as well, for things like Weaponmastery and so on. (That said, I'd rather move jewelry to the ego system.)