Opened 6 years ago

Last modified 3 years ago

#1477 confirmed change

Allow min pval in object.txt

Reported by: jens Owned by:
Milestone: Future Keywords: items
Cc:

Description (last modified by nckmccnnll)

Today you can assign a minimum value for pvals in ego_item.txt. This is not possible in object.txt, even though you can assign random values in the same way as in ego_item.txt

Change the L: line in object.txt, so it has the same functionality as the L: line in ego_item.txt.

http://angband.oook.cz/forum/showthread.php?p=54893

Change History (3)

comment:1 follow-up: Changed 6 years ago by magnate

  • Milestone changed from Triage to Future
  • Status changed from new to confirmed

In fact, we could also have the M: lines in object.txt as well, for things like Weaponmastery and so on. (That said, I'd rather move jewelry to the ego system.)

comment:2 in reply to: ↑ 1 Changed 6 years ago by jens

Replying to magnate:

In fact, we could also have the M: lines in object.txt as well, for things like Weaponmastery and so on. (That said, I'd rather move jewelry to the ego system.)

Yes M: lines would be nice to have, even if jewelry was moved out. There are no objects that need it yet, but it's good to have the possibility.

I agree on moving jewelry to the ego system, but some basic jewelry should be kept in object. Incidentally, after a refactor in the nightlies, it is now possible to make ego jewelry (and elec resistant rods etc.).

comment:3 Changed 3 years ago by nckmccnnll

  • Description modified (diff)

The relevant lines in ego_item.txt are now min-combat and min-values, but the principle remains

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