Ticket #1480 (closed bug: fixed (in master))
Docs need updating to reflect new door locking behaviour
|Reported by:||magnate||Owned by:||artes|
'D'isarm will lock a door, with a random strength from 1-7, weighted by depth. Monsters opening or bashing doors will no longer always open/bash in a single turn, depending on the number of spikes and the lock strength.