Opened 9 years ago

Closed 9 years ago

Last modified 9 years ago

#1480 closed bug (fixed (in master))

Docs need updating to reflect new door locking behaviour

Reported by: magnate Owned by: artes
Milestone: 3.3.0 Keywords: help
Cc: artes.liberales@…


'D'isarm will lock a door, with a random strength from 1-7, weighted by depth. Monsters opening or bashing doors will no longer always open/bash in a single turn, depending on the number of spikes and the lock strength.

Change History (4)

comment:1 Changed 9 years ago by artes

  • Owner set to artes
  • Status changed from new to assigned

comment:2 Changed 9 years ago by artes

  • Cc artes.liberales@… added

comment:3 Changed 9 years ago by magnate

  • Status changed from assigned to pending

In staging as of [rb927005]

comment:4 Changed 9 years ago by magnate

  • Resolution set to fixed
  • Status changed from pending to closed

In master as of [rb822465]

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