Ticket #1480 (closed bug: fixed (in master))
Docs need updating to reflect new door locking behaviour
| Reported by: | magnate | Owned by: | artes |
|---|---|---|---|
| Milestone: | 3.3.0 | Keywords: | help |
| Cc: | artes.liberales@… |
Description
'D'isarm will lock a door, with a random strength from 1-7, weighted by depth. Monsters opening or bashing doors will no longer always open/bash in a single turn, depending on the number of spikes and the lock strength.
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