#1480 closed bug (fixed (in master))
Docs need updating to reflect new door locking behaviour
Reported by: | magnate | Owned by: | artes |
---|---|---|---|
Milestone: | 3.3.0 | Keywords: | help |
Cc: | artes.liberales@… |
Description
'D'isarm will lock a door, with a random strength from 1-7, weighted by depth. Monsters opening or bashing doors will no longer always open/bash in a single turn, depending on the number of spikes and the lock strength.
Change History (4)
comment:1 Changed 8 years ago by artes
- Owner set to artes
- Status changed from new to assigned
comment:2 Changed 8 years ago by artes
- Cc artes.liberales@… added
comment:3 Changed 8 years ago by magnate
- Status changed from assigned to pending
comment:4 Changed 8 years ago by magnate
- Resolution set to fixed
- Status changed from pending to closed
In master as of [rb822465]
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In staging as of [rb927005]