#1482 closed bug (fixed (in master))
Monster timed ailments too powerful
Reported by: | magnate | Owned by: | |
---|---|---|---|
Milestone: | 3.3.0 | Keywords: | magic |
Cc: |
Description
http://angband.oook.cz/forum/showthread.php?t=4585
Couple of issues here:
- need to tweak the durations so they are not too long
- may need to look at saves if uniques are not saving often enough
- need to ensure that slowing is not cumulative, and gets re-set properly
Change History (2)
comment:1 Changed 8 years ago by magnate
- Status changed from new to pending
comment:2 Changed 8 years ago by magnate
- Resolution set to fixed
- Status changed from pending to closed
In 3.3-release and master as of [r948516f]
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