Opened 9 years ago

Closed 9 years ago

Last modified 9 years ago

#1482 closed bug (fixed (in master))

Monster timed ailments too powerful

Reported by: magnate Owned by:
Milestone: 3.3.0 Keywords: magic


Couple of issues here:

  • need to tweak the durations so they are not too long
  • may need to look at saves if uniques are not saving often enough
  • need to ensure that slowing is not cumulative, and gets re-set properly

Change History (2)

comment:1 Changed 9 years ago by magnate

  • Status changed from new to pending


comment:2 Changed 9 years ago by magnate

  • Resolution set to fixed
  • Status changed from pending to closed

In 3.3-release and master as of [r948516f]

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