Ticket #1533 (closed bug: fixed (in master))
Reading scroll of light causes seg fault on OpenBSD
|Reported by:||vext01||Owned by:|
Description (last modified by myshkin) (diff)
On openbsd/i386 with angband 3.3.0 I get a segfault every time when reading the scroll of light.
Starting program: /usr/local/bin/angband Program received signal SIGSEGV, Segmentation fault. 0x1c06de06 in project_p (who=-1, r=0, y=44, x=166, dam=8, typ=4, obvious=true) at spells1.c:2837 2837 bool seen = (!blind && m_ptr->ml); #0 0x1c06de06 in project_p (who=-1, r=0, y=44, x=166, dam=8, typ=4, obvious=true) at spells1.c:2837 #1 0x1c06f517 in project (who=-1, rad=2, y=46, x=166, dam=8, typ=4, flg=Variable "flg" is not available. ) at spells1.c:3438 #2 0x1c073449 in light_area (dam=8, rad=2) at spells2.c:2651 #3 0x1c017554 in effect_do (effect=EF_LIGHT, ident=0xcfbef3a7, aware=true, dir=5, beam=0, boost=38) at effects.c:824 #4 0x1c011284 in do_cmd_use (code=CMD_READ_SCROLL, args=0x3c0355ec) at cmd-obj.c:641 #5 0x1c01e982 in process_command (ctx=CMD_GAME, no_request=Variable "no_request" is not available. ) at game-cmd.c:677 #6 0x1c014df3 in play_game () at dungeon.c:1082 #7 0x1c09a8b6 in main (argc=1, argv=0xcfbf0384) at main.c:445 $1 = (monster_type *) 0x7c7ddfc4 Cannot access memory at address 0x7c7ddfc4 The program is running. Exit anyway? (y or n)
Save file attached. Just read the scroll in the current room.
Patch would be appreciated ASAP, as I am working on upgarding the openbsd port.
- Keywords unix added
- Status changed from new to pending
- Milestone changed from Triage to 3.3.1