Lurker display issues
|Reported by:||GabeCunningham||Owned by:||GabeCunningham|
Someone a while back suggested that a Lurker should stop looking like the floor once the player is aware of it. Making this change in ascii mode is easy, but there are some tile-mode issues:
- Original tiles and Shockbolt's tiles currently show Lurkers even before the player is aware. I think this will not be too difficult to fix.
- Other tilesets don't have any tile for Lurkers at all.
In general, how do we deal with tilesets when we want to add a new monster? That has always mystified me.