Opened 8 years ago
Closed 8 years ago
#1643 closed bug (fixed (in master))
Exploit the full power of Shockbolt's tiles
Reported by: | PowerWyrm | Owned by: | |
---|---|---|---|
Milestone: | 3.4.0 | Keywords: | graphics |
Cc: |
Description
Considering the amount of work put by Shockbolt drawing all these awesome tiles, it would be nice to remap them properly in the pref files no?
Attachments (2)
Change History (5)
comment:1 Changed 8 years ago by PowerWyrm
Changed 8 years ago by PowerWyrm
comment:2 Changed 8 years ago by PowerWyrm
Second part: other tiles
There are a few tiles that have not been remapped in graf-shb.prf. I'll attach a revised file once I fix the few errors.
comment:3 Changed 8 years ago by magnate
- Keywords graphics added
- Milestone changed from Triage to 3.4.0
- Resolution set to fixed (in master)
- Status changed from new to closed
[e4e78c3] - thanks both Blubaron and PowerWyrm
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First part: flavors
Looking at the mappings in flvr-shb.prf, it seems that many tiles are incorrectly mapped (red potion mapped to a blue potion tile, wand mapped to rod...) or mapped to the same tile (staves mapped to 5/6 of the 35 tiles that have been drawn...)
Attached is a revised flvr-shb.prf that should be more accurate.