Opened 7 years ago

Closed 7 years ago

#1643 closed bug (fixed (in master))

Exploit the full power of Shockbolt's tiles

Reported by: PowerWyrm Owned by:
Milestone: 3.4.0 Keywords: graphics
Cc:

Description

Considering the amount of work put by Shockbolt drawing all these awesome tiles, it would be nice to remap them properly in the pref files no?

Attachments (2)

flvr-shb.prf (10.4 KB) - added by PowerWyrm 7 years ago.
graf-shb.prf (36.5 KB) - added by PowerWyrm 7 years ago.
Revised graf-shb.prf

Download all attachments as: .zip

Change History (5)

comment:1 Changed 7 years ago by PowerWyrm

First part: flavors

Looking at the mappings in flvr-shb.prf, it seems that many tiles are incorrectly mapped (red potion mapped to a blue potion tile, wand mapped to rod...) or mapped to the same tile (staves mapped to 5/6 of the 35 tiles that have been drawn...)

Attached is a revised flvr-shb.prf that should be more accurate.

Changed 7 years ago by PowerWyrm

comment:2 Changed 7 years ago by PowerWyrm

Second part: other tiles

There are a few tiles that have not been remapped in graf-shb.prf. I'll attach a revised file once I fix the few errors.

Changed 7 years ago by PowerWyrm

Revised graf-shb.prf

comment:3 Changed 7 years ago by magnate

  • Keywords graphics added
  • Milestone changed from Triage to 3.4.0
  • Resolution set to fixed (in master)
  • Status changed from new to closed

[e4e78c3] - thanks both Blubaron and PowerWyrm

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