Opened 4 years ago

Last modified 3 years ago

#1748 new bug

Missing sounds

Reported by: PowerWyrm Owned by:
Milestone: Future Keywords:
Cc:

Description (last modified by takkaria)

After replacing the old sound set by Dubtrain's sound pack, it is probably time to implement the missing sounds:

  • MSG_KILL_KING: you kill Morgoth and all you get is a stupid guitar chord?

[all below already fixed in https://github.com/angband/angband/pull/283]

  • MSG_BOLD: already implemented, missing in sound.cfg (line was added to the old 3.4 sound.cfg but forgotten in the new one)
  • MSG_STORE_ENTER/MSG_STORE_LEAVE/MSG_STORE_HOME (not in the code)
  • MSG_WALK (but wouldn't that be extremely annoying?)
  • MSG_DESTROY: the sample limit is 8, but 10 samples are referenced (which means that the last two are never played); perhaps increase the limit?
  • MSG_MON_BITE: mco_bite_crunch.mp3 referenced from the sound pack doesn't exist; also 13 samples are referenced, five of which are never played; increase the limit?
  • MSG_SUM_AINU: still referenced as "summon_angel" in sound.cfg when it should be "summon_ainu"

Change History (1)

comment:1 Changed 3 years ago by takkaria

  • Description modified (diff)
  • Milestone changed from 3.5.0 to Future
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