Make caverns have a better risk:reward ratio
|Reported by:||takkaria||Owned by:||d_m|
13:25 < fizzix> d_m, Derakon: caverns risk-reward should be a lot better in this version. I did push a bunch of changes lowering the risk and increasing the reward. 13:25 < fizzix> I think there are two things that are needed to fix them. 13:26 < fizzix> 1 is that they need to be comparable in both size and loot to normal levels (including normal levels with special rooms.) 13:27 < fizzix> 2 is that they need to have clearly delineated areas that serve as their version of vaults. 13:27 < fizzix> these don't need to be actual vaults, just vault-like areas that start appearing later with good loot. 13:29 < fizzix> in an infinitely-leveled game, it's hard to justify searching through a cavern. In a finitely leveled game, like the comp, you definitely feel a bit shafted for getting a small level. 13:30 < fizzix> this may be a place for an option, unless someone really wants to work on them to try to even out the risk:reward curve across the three. 13:49 < d_m> honestly, with caverns it'd be super easy to slap down rooms and/or vaults into the cavern randomly and then count on the connecting algorithm to make sure the level is still passable
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