Opened 10 years ago

Closed 10 years ago

#177 closed bug (fixed (in master))

Fix pickup system

Reported by: takkaria Owned by: takkaria
Milestone: 3.0.8 Keywords: pr1
Cc:

Description (last modified by takkaria)

Change to three options (already have some code to do this):

  • pickup_all, which picks up everything without prompt
  • pickup_inven, which picks up inventory-matching items without prompt
  • pickup_detail, which toggles between showing a full list for stacks (detailed) or just an object count (undetailed)

Other issues:

  • "I can't create a macro for item destruction in floor. Usual 099k-y kills top item in floor if there is multiple in stack, but it stops working if there is only one."
  • "When identifying a single item, it asks for confirmation of which item (ie a) even though there is only one. However when there are multiple items, identification doesn't ask for confirmation or object choice at all."

Change History (5)

comment:1 Changed 10 years ago by takkaria

  • Description modified (diff)

comment:2 Changed 10 years ago by takkaria

  • Owner set to takkaria
  • Status changed from new to assigned

comment:3 Changed 10 years ago by takkaria

  • Description modified (diff)

Option system outlined above implemented. Documentation needs updating.

Fixed:

  • "I have inscribed my arrows with =g and those don't get picked up."

See [b06b01b] (SVN r245).

comment:4 Changed 10 years ago by takkaria

  • Keywords pr1 added

comment:5 Changed 10 years ago by takkaria

  • Resolution set to fixed
  • Status changed from assigned to closed

see [3325200] (SVN r267).

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