Opened 4 years ago

Closed 4 years ago

#1892 closed bug (fixed (in master))

Run past objects

Reported by: nckmccnnll Owned by:
Milestone: 4.0 Keywords:
Cc:

Description

Running occasionally goes one step past an object, instead of stopping one step before.

Reported by MattB

Change History (8)

comment:1 Changed 4 years ago by fizzix

Could not confirm.

comment:2 Changed 4 years ago by nckmccnnll

Also happens with monsters:
"Angband 4.0 dev 9f6ea01

Just got another example of the "run past" bug. @ was fighting a Greater Basilisk in a long north-south hallway. Swinging away from the south, suddenly @ was on the other side of the Greater Basilisk. There was no room to slip past in the hallway and @ wasn't teleported there." - Ingwe Ingweron

comment:3 Changed 4 years ago by nckmccnnll

"Bug #1892 should also include running one square past the Detect Trap line." - Ingwe Ingweron

comment:4 Changed 4 years ago by nckmccnnll

  • Status changed from new to confirmed

comment:5 Changed 4 years ago by nckmccnnll

  • Resolution set to fixed (in master)
  • Status changed from confirmed to closed

Fixed in 3dbd722

comment:6 Changed 4 years ago by nckmccnnll

  • Resolution fixed (in master) deleted
  • Status changed from closed to reopened

Running past the trap detect line is still a thing - possibly in conjunction with another event (eg rod recharge notice).

comment:7 Changed 4 years ago by nckmccnnll

Probably fixed in 65b205e

comment:8 Changed 4 years ago by nckmccnnll

  • Resolution set to fixed (in master)
  • Status changed from reopened to closed

Closing this now - it can always be reopened if it recurs

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