Opened 3 years ago

Closed 2 years ago

#1913 closed bug (fixed (in master))

Tile problems

Reported by: nckmccnnll Owned by:
Milestone: 4.0 Keywords:
Cc:

Description

"Playing Shockbolt, once a monster is targeted, and gets the yellow rectangle around him, it (i.e. the monster) disappears." - MattB

Change History (8)

comment:1 Changed 3 years ago by nckmccnnll

  • Summary changed from Bad tile cursor to Tile problems

comment:2 Changed 3 years ago by nckmccnnll

"In Shockbolt's tiles, when you have a monster that is 'taller' than one tile (e.g. giants), it leaves behind images of its head everywhere it goes (on the floor, in walls etc.) until something else walks over, or happens to, the tile in question. " - MattB

comment:3 Changed 3 years ago by nckmccnnll

"And if there's a column of double-height enemies and you 'l'ook at them one by one from bottom to top, the top part of the monsters you've already looked at (i.e. south of the cursor) is not redrawn properly." - tumbleweed

comment:4 Changed 3 years ago by nckmccnnll

  • Resolution set to fixed (in master)
  • Status changed from new to closed

Artefacts fixed in e03ecfc, resulting flicker fixed in 9c72172

comment:5 Changed 2 years ago by nckmccnnll

  • Resolution fixed (in master) deleted
  • Status changed from closed to reopened

"I'm in melee with a monster, and suddenly the monster disappears from sight. Moving restores the monster to view. This has happened a couple of times." - spara

so this is basically the original problem resurfaced.

comment:7 Changed 2 years ago by nckmccnnll

The first of those links is probably the "targeting ignored items" bug from the rune-based ID branch, but the second looks like the real thing

comment:8 Changed 2 years ago by nckmccnnll

  • Resolution set to fixed (in master)
  • Status changed from reopened to closed

Fixed in 5a76ff6 (59ec3aa in 4.0-release).

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