Opened 10 years ago

Closed 10 years ago

#193 closed bug (fixed (in master))

infinite loop

Reported by: LIshopperbug@… Owned by:
Milestone: 3.0.8 Keywords: pr1
Cc:

Description (last modified by ajps)

the stack looks like so:

WARNING: Stack unwind information not available. Following frames may be wrong.
0022e314 0040dabd angband+0x65981
0022e334 00416db4 angband+0xdabd
0022e404 00418644 angband+0x16db4
0022e824 0046c6ec angband+0x18644
0022ed44 7e418734 angband+0x6c6ec
0022ed70 7e418816 USER32!GetDC+0x6d
0022edd8 7e4189cd USER32!GetDC+0x14f
0022ee38 7e4196c7 USER32!GetWindowLongW+0x127
0022ee48 0046daac USER32!DispatchMessageA+0xf
0022fee8 0046e2d7 angband+0x6daac
0022ff68 004011d9 angband+0x6e2d7
0022ffa0 00401243 angband+0x11d9
0022ffc0 7c816fd7 angband+0x1243
0022fff0 00000000 kernel32!RegisterWaitForInputIdle+0x49

It's currently burning 100% cpu.
Last thing I did (I think) was to hit F12 for my R-y macro.

Attachments (1)

Esne (40.3 KB) - added by anonymous 10 years ago.
This savegame appears to expose the infinite loop bug - if I load it and hit "l" to look, Angband enters an infinite loop.

Download all attachments as: .zip

Change History (7)

comment:1 Changed 10 years ago by anonymous

this was the 2007-07-03 build.

comment:2 Changed 10 years ago by anonymous

The problem seems to be related to terminal windows aka term-2 and term-3.
I have term-3 set to monster visibility, and term 2 set to character details.
I played fine for a while when I closed both windows & only used the main angband window.

comment:3 Changed 10 years ago by ajps

  • Description modified (diff)

comment:4 Changed 10 years ago by ajps

  • Keywords pr1 added
  • Milestone set to 3.0.8

This is the 2007-07-03 build (according to rgra post)

Changed 10 years ago by anonymous

This savegame appears to expose the infinite loop bug - if I load it and hit "l" to look, Angband enters an infinite loop.

comment:5 Changed 10 years ago by takkaria

Believe this is fixed. Please try to the 2007-07-05 nightly, when available, and see if it's around then.

comment:6 Changed 10 years ago by ajps

  • Resolution set to fixed
  • Status changed from new to closed

Fixed in [64f7870] (SVN r258) (this morning).

Note: See TracTickets for help on using tickets.