Opened 3 years ago

Closed 3 years ago

#2039 closed change (fixed (in master))

Remove cheat_know

Reported by: nckmccnnll Owned by:
Milestone: Triage Keywords:


"The cheat_know option for "know complete monster info" lies about resistances.
For example: I saw a will-o'-the-wisp and its monster recall claimed "It resists bright light, rock remover, and poison, and does not resist fire, cold, etc...", but in reality it resists all four base elements.
After I cast firebolt on it, the recall changed to say that it DID resist fire, and so on for each element

I realised shortly after this that Angband 4 added the new system with lore.txt, so I just edited that with the contents of monster.txt instead of using cheat_know, and monster resistances started displaying properly.

But I have to ask: why does cheat_know still exist, then? Why are there two very different ways to do the same thing?" - GenericPseudonym

Change History (1)

comment:1 Changed 3 years ago by nckmccnnll

  • Resolution set to fixed (in master)
  • Status changed from new to closed

Fixed in 9b9fdab3

Note: See TracTickets for help on using tickets.