Opened 15 months ago

Closed 6 months ago

#2068 closed bug (fixed (in master))

Spell targeting problems

Reported by: nckmccnnll Owned by:
Milestone: 4.2 Keywords:
Cc:

Description

"Druids' Lightning Strike has hilariously broken targeting mechanics- it ignores both range and LOS.

Why settle for a hockeystick when you can randomly bombard the far end of the map?

Also, Meteor Swarm isn't hitting monsters is it targeted through, so you cant get the kill-and-keep-going effect unless you fire cardinal directions. " - kaypy

Change History (5)

comment:1 Changed 11 months ago by nckmccnnll

Also: "Targeting for breathe cones is definitely out. I some how didn't hit Sauron with Rivers of lightning despite him being marked as in Sight in the monster window. Get a lot of "it breathes" messages where I'm not being hit too" - wobbly

comment:2 Changed 6 months ago by nckmccnnll

Lightning Strike targeting fixed in 43c785121

comment:3 Changed 6 months ago by nckmccnnll

Well, hacked to work. Really there needs to be proper handling of chains of effects with the same target.

comment:4 Changed 6 months ago by nckmccnnll

Proper chaining of effects done in 9d149f84e, which fixes Lightning Strike and Meteor Swarm.

The River of Lightning problem looks like an issue where narrow cones skip some grids; I think the project() function needs to select its blast grids more carefully.

Last edited 6 months ago by nckmccnnll (previous) (diff)

comment:5 Changed 6 months ago by nckmccnnll

  • Resolution set to fixed (in master)
  • Status changed from new to closed

76790475d fixes the narrow cone issue by including all target path grids

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