Opened 3 months ago

Last modified 3 weeks ago

#2075 new bug

Running interrupt not working?

Reported by: nckmccnnll Owned by:
Milestone: 4.2 Keywords:
Cc:

Description

"Are we sure the interupt for run is working properly? In both V & feature. I just got double breathed on by a water vortex while running down a hall. Not the 1st time I've seen this either, it seems I get hit & then take another step. I also notice something funky when chasing something down a hall where it'll be in vision, move out of vision & I just continue running." - wobbly

Change History (3)

comment:1 Changed 5 weeks ago by nckmccnnll

Also: "If you run (Shift-direction) you stop one step before an item, and when you run again one step beyond the item (which doesn't seem to make sense to me - stopping on the item itself seems most natural to me) And if there is a trap at that square beyond the item, you trigger it even when your disarm is 100%." - Carg

comment:2 Changed 4 weeks ago by nckmccnnll

And: "I'm getting a bug in latest master branch where run doesn't work. The prompt "Direction or <click>..." appears and I can just walk around with the prompt still hanging around on the screen. Windows 7, MingW " - wobbly

comment:3 Changed 3 weeks ago by nckmccnnll

Looks like this last might be a separate problem introduced in fa85371

Note: See TracTickets for help on using tickets.