#2080 closed bug (fixed (in master))

Stores not accepting unID'd armour

Reported by: nckmccnnll Owned by:
Milestone: Triage Keywords:


"stores will not accept unidentified armor, not even for free. (I had a robe [2,+2] {??} that wasn't accepted until I happened to find out the rune in another way. It was resist fire.) I think they should, just like unidentified negative potions, scrolls, wands, etc. are bought. This is also contrary to the description in dungeon.txt. Weapons that are partially unknown and contain a curse are also unsellable." - Carg

Also noted by others.

Change History (3)

comment:1 Changed 19 months ago by nckmccnnll

also "an fully identified cloak [1, +6] (cursed - teleportation prevention), incorrectly displays a lot of ? in the character resistance overview." - Carg

comment:2 Changed 17 months ago by nckmccnnll

"Minor information leak. I've got an un-ided weapon I can't give to the weaponsmith. Presumably this means it's cursed & has a value less then 0."
"It turned out to be a Lucerne hammer(+5, +4) with the poison curse" - wobbly

comment:3 Changed 11 months ago by nckmccnnll

  • Resolution set to fixed (in master)
  • Status changed from new to closed

222be1e85 makes stores take any item with an unknown rune if no-selling is on, which I think fixes all this.

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