Opened 10 years ago

Closed 6 years ago

Last modified 6 years ago

#261 closed change (fixed (in master))

Revisit the split between resists and abilities

Reported by: takkaria Owned by: magnate
Milestone: 3.3.0 Keywords: items player interesting
Cc:

Description (last modified by takkaria)

Restore chaos resist giving immunity to confusion effect (but not damage). Related to that: remove confusion or chaos resist on several artifacts giving both. Replace resist confusion with resist blindness in Amulet of Magi. Remove confusion resistance from items that have it as new feature after JLE. Replace with something else if it feels right thing to do.

Resist blindness should be ability, not resist. It doesn't give you protection against any form of damage like all other resistances do. It is closer to free action than any resistance. This would also allow it to be in magi, lothlorien, blessed, *slay evil* etc.

PDSM are currently mini-Bladeturners. They need to be toned down. Not much but still.

Ranger and Rogue spells should be reversed IMO. Rogue should be the one with more attack spells, and ranger more warrior-like with bow as main weapon. Keep the spells that are "in theme" for both classes (like detection spells with rogue).

Change History (10)

comment:1 Changed 10 years ago by takkaria

  • Description modified (diff)

comment:2 Changed 10 years ago by takkaria

  • Description modified (diff)

[be4880d] (SVN r428):

  • Replace ball-spells in elven rings with variety of healings (they were made for health and growth and preservation, not for war).

comment:3 Changed 10 years ago by takkaria

  • Description modified (diff)

Move ammo/bow stuff over to #317

comment:4 Changed 10 years ago by takkaria

  • Keywords tmj added

comment:5 Changed 8 years ago by magnate

  • Keywords items added; gameplay tmj removed

PDSM has been weakened in 3.1.1

The rest are all item-related except for the rogue/ranger spells.

comment:6 Changed 7 years ago by magnate

  • Keywords player added
  • Milestone changed from 4.0 to 3.3.0
  • Owner set to magnate
  • Status changed from new to assigned
  • Summary changed from Timo's wishlist of not-radical gameplay changes to Revisit the split between resists and abilities
  • Type changed from bug to change

Agreed on IRC to leave rogue/rangers spells as-is, or at least leave them to other spell rework. So this ticket is about re-examining what's a resist and what's an ability, and what protects against what. Happy to tackle this with #803 et al.

comment:7 Changed 7 years ago by magnate

  • Keywords interesting added

comment:8 Changed 6 years ago by magnate

See also #1163.

comment:9 Changed 6 years ago by magnate

  • Status changed from assigned to pending

comment:10 Changed 6 years ago by magnate

  • Resolution set to fixed
  • Status changed from pending to closed

In master as of [57d8bde]

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