DET_RADIUS should be a function of caster level
|Reported by:||ctate@…||Owned by:||takkaria|
With the recent change to make Detect Traps/Stairs/Doors? have a radius unrelated to the screen display, the amount of map on which stairs etc are detected dropped significantly, to the point where some people might consider it quite intrusive (particularly when coupled with the detection-radius refusal to continue running). Here's a mitigating idea: make the detection radius a function of the caster's spell level. A high-level mage would then be able to cover most of the map in just a few casts. Rods of Detection would have higher detection radii than scrolls, etc.
Change History (10)
comment:9 Changed 9 years ago by takkaria
- Resolution set to fixed
- Status changed from assigned to closed