Opened 10 years ago

Closed 9 years ago

#275 closed change (fixed (in master))

Remove/redo "social class"

Reported by: ekolis Owned by:
Milestone: 3.1.0 Keywords: chr
Cc:

Description (last modified by takkaria)

The character screen still shows "social class", even though it has no effect on starting gold and thus is unused in the game. Perhaps it could be removed - or even better, it could be redone so that instead of determining other stats, it is determined by them and just adds flavor, much like the "height" and "weight" stats.

Here's a system I propose to redo social class:

  • Race is the primary determinant of social class; races such as elves and dunedain would have high social class, while races such as trolls and half-orcs would be low, with races such as humans and hobbits in the middle.
  • Stat/gold choice is the secondary determinant; the more points you leave for gold and don't spend on stats, the higher your social class, but a troll with 4900 gold would still be lower class than a high-elf with maxed-out stats!
  • Charisma is the tertiary determinant; it provides a small boost to social class.
  • Instead of displaying social class as a boring old number, display it as a word or phrase similarly to the miscellaneous skills such as Fighting and Saving Throw. I'm not sure what to call the various gradations, but perhaps they could range from "Outcast" to "Average Joe" to "Lordly".

Change History (7)

comment:1 Changed 10 years ago by takkaria

  • Description modified (diff)

comment:2 Changed 10 years ago by takkaria

  • Milestone changed from 3.0.8fix1 to Future

comment:3 Changed 10 years ago by takkaria

The last suggestion especially is somewhat interesting, but I think I favour removing it entirely.

comment:4 Changed 10 years ago by takkaria

  • Milestone changed from Future to 3.1.1

comment:5 Changed 10 years ago by arcum42@…

We already have bigoted shopkeepers. Do we really want to say everyone else is bigoted as well?

If this does get implemented, I'd also factor in class. Also, have the shopkeepers use social class as one of the factors in determining prices. (Some may lower prices when nobility walks in; others may take the opportunity to gouge them for everything they can.)

comment:6 Changed 9 years ago by takkaria

  • Keywords chr added
  • Milestone changed from 3.1.1 to 3.1.0

comment:7 Changed 9 years ago by takkaria

  • Resolution set to fixed
  • Status changed from new to closed

[9408114] (SVN r912) did a lesser version of this which has no gameplay effect, but it adds a bit of character-- social class raises with character level and is displayed textually. Anything else is overkill for a non-mechanic.

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