Lights measured in player-turns, not game-turns
|Reported by:||ekolis||Owned by:|
One thing that's always seemed slightly off to me is that lights are measured in player-turns, not game-turns - that is, if you are hasted or slowed, the light still takes the same number of moves to run out, even though a hasted player can (supposedly) do more stuff in a shorter period of time. Shouldn't lights be measured in game-turns, then? Unless rings and potions of speed are supposed to affect the burn-rate of lights you're carrying, that is!