Ticket #278 (closed bug: wontfix)
Lights measured in player-turns, not game-turns
| Reported by: | ekolis | Owned by: | |
|---|---|---|---|
| Milestone: | Keywords: | recall | |
| Cc: |
Description
One thing that's always seemed slightly off to me is that lights are measured in player-turns, not game-turns - that is, if you are hasted or slowed, the light still takes the same number of moves to run out, even though a hasted player can (supposedly) do more stuff in a shorter period of time. Shouldn't lights be measured in game-turns, then? Unless rings and potions of speed are supposed to affect the burn-rate of lights you're carrying, that is!
Change History
Note: See
TracTickets for help on using
tickets.

Ah, never mind, I see - it's just *displayed* in player-turns assuming that you are at speed 0 - I was -4 to speed due to burden and I just now noticed that every turn my torch lost more than 1 turn of light... Interesting... I wonder if it would make more sense to display the burn time in player-turns given the *current* speed of the player? Or would that just confuse people when their speed changes, causing their lights to change as well?