Opened 7 years ago

Closed 7 years ago

Last modified 5 years ago

#278 closed bug (wontfix)

Lights measured in player-turns, not game-turns

Reported by: ekolis Owned by:
Milestone: Keywords: recall
Cc:

Description

One thing that's always seemed slightly off to me is that lights are measured in player-turns, not game-turns - that is, if you are hasted or slowed, the light still takes the same number of moves to run out, even though a hasted player can (supposedly) do more stuff in a shorter period of time. Shouldn't lights be measured in game-turns, then? Unless rings and potions of speed are supposed to affect the burn-rate of lights you're carrying, that is!

Change History (3)

comment:1 Changed 7 years ago by ekolis

Ah, never mind, I see - it's just *displayed* in player-turns assuming that you are at speed 0 - I was -4 to speed due to burden and I just now noticed that every turn my torch lost more than 1 turn of light... Interesting... I wonder if it would make more sense to display the burn time in player-turns given the *current* speed of the player? Or would that just confuse people when their speed changes, causing their lights to change as well?

comment:2 Changed 7 years ago by takkaria

  • Resolution set to wontfix
  • Status changed from new to closed

Keeping this as-is is the only real option. Changing the display depending on how many real-turns are left seems very confusing.

comment:3 Changed 5 years ago by magnate

  • Keywords recall added
  • Milestone 3.2.0 deleted
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