Opened 13 years ago

Closed 13 years ago

Last modified 13 years ago

#279 closed bug (fixed (in master))

Wand of Wonder always has maximal effect, not random

Reported by: ctate@… Owned by:
Milestone: 3.1.0 Keywords:


In the current trunk code, the Wand of Wonder effect is dispatched (effects.c:1358) with this line:

spell_wonder(dir, 111, beam);

The constant argument 111 means that the wand will always have the maximal, most-rare effect. It should be passed as zero instead to have the proper plev-scaled random effect, shouldn't it?

Change History (2)

comment:1 Changed 13 years ago by takkaria

  • Resolution set to fixed
  • Status changed from new to closed

see [45f26ce] (SVN r373)

comment:2 Changed 13 years ago by takkaria

  • Milestone changed from 3.2.0 to 3.1.0
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