Wand of Wonder always has maximal effect, not random
|Reported by:||ctate@…||Owned by:|
In the current trunk code, the Wand of Wonder effect is dispatched (effects.c:1358) with this line:
spell_wonder(dir, 111, beam);
The constant argument 111 means that the wand will always have the maximal, most-rare effect. It should be passed as zero instead to have the proper plev-scaled random effect, shouldn't it?