Opened 10 years ago

Last modified 6 years ago

#301 confirmed change

Make disturbance options better

Reported by: takkaria Owned by:
Milestone: Future Keywords: detection
Cc:

Description

"Disturb whenever any/viewable monster moves" should be replaced by "disturb when monster in LOS". Also, disturb when things with PASS_WALL and EAT_WALL are approaching when seen with ESP. "If you can hear grinding noises you ought to be able to be disturbed to avoid death to an approaching umberhulk."

"Move" should mean "is awake" for unmovable monsters so that you don't accidentally run next to Death Mold or Floating Eye.

The "player state change" and "boring things happen" options should have better names.

Change History (2)

comment:1 Changed 8 years ago by magnate

  • Keywords detection added; options removed

comment:2 Changed 6 years ago by magnate

  • Status changed from new to confirmed
  • Type changed from bug to change

I think the ESP/LOS issues are already sorted, but we still need to rename disturb_state and add awake immobile monsters to disturb_move.

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