Opened 10 years ago

Closed 9 years ago

#320 closed bug (fixed (in master))

Fix rings

Reported by: takkaria Owned by:
Milestone: 3.1.0 Keywords: tmj
Cc:

Description

Stats:

  • 32 now
  • 5 of which are unmitigated crap

Todo:

  • =Sustain -> bodykeeping (str/dex/con), soulkeeping (int/wis/chr)
  • all purely-negative rings can be nuked. (cursed normal ones are ok)
  • rings of flame/acid/ice/elec all basically junk, since they only give rbase and poor activation. (=res rings) if they gave weapon brand, that'd be interesting.
  • ring aggravation -> ring of fury(?) (+= res_fear)
  • rename =rConf => of Clarity

Change History (2)

comment:1 in reply to: ↑ description Changed 9 years ago by Sean

  • rings of flame/acid/ice/elec all basically junk, since they only give rbase and poor activation. (=res rings) if they gave weapon brand, that'd be interesting.

Replacing all =oResistOneThing with the equivalent =oFlame would be interesting. Several quickly moving characters of mine have replaced =oResistOneThing with the corresponding =oFlame.

comment:2 Changed 9 years ago by takkaria

  • Milestone changed from 3.2.0 to 3.1.0
  • Resolution set to fixed
  • Status changed from new to closed

Done in [70b5fea] (SVN r907).

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