Opened 10 years ago

Closed 8 years ago

#328 closed bug (fixed (in master))

*_lore functions should also write to subwindows when appropriate

Reported by: ctate Owned by: d_m
Milestone: 3.1.1 beta Keywords: ui
Cc:

Description

The *_lore() functions currently only write to the main game window. This is not really ideal because players will expect to see, for example, monster recall in a configured monster-recall subwindow.

In fact, monster knowledge should update a monster-recall subwindow as the person navigates the knowledge panes, not only in response to a 'r'/Enter select action.

(The same probably holds for object-recall subwindows, etc.)

Change History (9)

comment:1 Changed 9 years ago by takkaria

  • Milestone changed from 3.2.0 to 3.1.0

comment:2 Changed 9 years ago by takkaria

  • Keywords blocker added

comment:3 Changed 8 years ago by takkaria

  • Keywords blocker removed
  • Milestone changed from 3.1.0 to 3.1.1

reassigning to 3.1, not critical

comment:4 Changed 8 years ago by d_m

I can confirm that the object recall subwindow doesn't seem to do anything at all, and that the monster recall subwindow doesn't update when browsing monster knowledge (although it does work with targeting or (r)ecall).

comment:5 Changed 8 years ago by d_m

I can't confirm this bug or take ownership of it--however, I am currently working on fixing it.

comment:6 Changed 8 years ago by d_m

  • Status changed from new to confirmed

comment:7 Changed 8 years ago by d_m

  • Owner set to d_m
  • Status changed from confirmed to assigned

comment:8 Changed 8 years ago by d_m

I have a patch at this point, which hopefully accomplishes what the submitter wants (including creating a new object recall subwindow)... I'll check it in soon, assuming there are no objections.

comment:9 Changed 8 years ago by d_m

  • Resolution set to fixed
  • Status changed from assigned to closed

[4b0e06a] (SVN r1503) closes this bug

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